samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
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Post by samcrossette on Mar 24, 2012 21:54:41 GMT -5
you can fix the problem of the game, please ? You're the only one getting it, I'm sorry but I can't fix it. Try to change stuff in config.xml or play a very low resolution
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Post by Encoder [WantaPS] on Mar 25, 2012 0:03:48 GMT -5
IDEA! Flying Fox. (I do not refer to Tails BTW.) Position 1 is placed in stage.xml, as well as the second position. Upon contact with Positionc 1, sonic follows that path, until contact with Position 2.
As well as the handles existing, a straight, black line between P1 and P2 would seem realistic.
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Post by XxSuperShadicxX on Mar 25, 2012 0:07:05 GMT -5
i understand the concept, but then you lost me. would he be holding on to something or just floating? And what is with the "black line"; what is it's purpose?
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Post by Encoder [WantaPS] on Mar 25, 2012 0:10:08 GMT -5
The flying fox from Unleashed/Colo(u)rs/Generations had a red handle, but the handle follows a black wire.
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Post by XxSuperShadicxX on Mar 25, 2012 0:13:03 GMT -5
I assume you mean a "pulley"
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Rafeku
New Member
Major SADX Hacking, Blitz Sonic Object and Texture editer
Posts: 41
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Post by Rafeku on Mar 25, 2012 7:48:26 GMT -5
you can fix the problem of the game, please ? Look, Make sure you've put EMBM, Debug, Poweroftwo and Border fix on and put a DEFAULT RESOLUTION OR IT WONT OPEN DAMN! and don't forget to change the depth to 16 or 32 640*480 800*600 1024*768 1280*720 1280*960 1280*1024 1440*900 1600*1200 Hope this helps.
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Post by chaosshadic456 on Mar 25, 2012 11:29:57 GMT -5
mmm. okay, I will try.
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Post by chaosshadic456 on Mar 25, 2012 11:40:29 GMT -5
shit, not work. well, i will have to wait until the next release.
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silvicthdx
Full Member
Animator, modeler, concept designer
Posts: 147
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Post by silvicthdx on Mar 25, 2012 11:40:53 GMT -5
Same error , i tried that , but failed D: At least i can run the object placer -_-
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Post by chaosshadic456 on Mar 25, 2012 11:41:36 GMT -5
and buy a new graphics card for my pc xd.
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Rafeku
New Member
Major SADX Hacking, Blitz Sonic Object and Texture editer
Posts: 41
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Post by Rafeku on Mar 25, 2012 12:38:50 GMT -5
Can you tell me the specs and send me shots of the problem? because I have a FX5500(overloaded 5 times), with a shitish AMD and I can run BGE(badly). You don't need a new graphics card that I'm sure. Maybe something came corrupt? Just send'emmaybe I can solve this...somehow, I don't guaratee And I'm a bug seeker . The boost thing doesn't rotate with "loop" it just stays in the same position and sometimes the boost don't work in certain places its very strange. I've found another bug: Skydomes with less than 10KB does te Limited view glitch, you just can't see anything then the skydome fix this plz
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Post by chaosshadic456 on Mar 25, 2012 13:50:56 GMT -5
I can give you a video with HyperCam 2?
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Rafeku
New Member
Major SADX Hacking, Blitz Sonic Object and Texture editer
Posts: 41
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Post by Rafeku on Mar 25, 2012 15:03:46 GMT -5
I can give you a video with HyperCam 2? Yes you MUST! its better than images. Moar glitches found and a discovery: -Sonic can drift mid air, he don't cancel drift animation. and the sound of it don't stop after stop drifting, it just stop after the end of the sound clip -After hoops I cant dash. -After Lightdash, Sonic stops hardly and to discovery: I've found a way to turn the character within the camera ! Thanks to the altdevice commands in config.xml, so for people here who use a joystick(I hope I'm not alone here) and want to play with this engine you need to assign the camera rotation with the chracter rotation! Like this <bind action="left" device="keyboard" button="a" altdevice="gamepad" altbutton="x-"/> <bind action="right" device="keyboard" button="d" altdevice="gamepad" altbutton="x+"/> <bind action="camera_left" device="gamepad" button="x-" altdevice="gamepad" altbutton="z-"/> <bind action="camera_right" device="gamepad" button="x+" altdevice="gamepad" altbutton="z+"/>
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samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
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Post by samcrossette on Mar 25, 2012 16:55:17 GMT -5
I can give you a video with HyperCam 2? Yes you MUST! its better than images. Moar glitches found and a discovery: -Sonic can drift mid air, he don't cancel drift animation. and the sound of it don't stop after stop drifting, it just stop after the end of the sound clip -After hoops I cant dash. -After Lightdash, Sonic stops hardly and to discovery: I've found a way to turn the character within the camera ! Thanks to the altdevice commands in config.xml, so for people here who use a joystick(I hope I'm not alone here) and want to play with this engine you need to assign the camera rotation with the chracter rotation! Like this <bind action="left" device="keyboard" button="a" altdevice="gamepad" altbutton="x-"/> <bind action="right" device="keyboard" button="d" altdevice="gamepad" altbutton="x+"/> <bind action="camera_left" device="gamepad" button="x-" altdevice="gamepad" altbutton="z-"/> <bind action="camera_right" device="gamepad" button="x+" altdevice="gamepad" altbutton="z+"/> Intersting for gamepad user About the Issue you found : 1-Don't know how to fix it yet, however the drift sound loop now 2-Easy to fix and I will 3-Is already partially fixed And a little addition : Footsteps sound.
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Post by thesuperinvader on Mar 25, 2012 17:36:50 GMT -5
Found how to fix the memory access glitch:
Make sure all stuff next to ebm is on except for debug put a 1 next to rotation y and set resolution to 800 by 600
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