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Post by 06hypersonic60 on Apr 6, 2012 17:50:33 GMT -5
I think you should let it editable. it's not good to stay an hour falling to dye. (even if theres the respawn button)
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samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
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Post by samcrossette on Apr 6, 2012 18:01:20 GMT -5
I think you should let it editable. it's not good to stay an hour falling to dye. (even if theres the respawn button) I let it editable, what I'm saying was only in the case where deathlevel ain't in the xml
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Post by chaosshadic456 on Apr 6, 2012 18:11:34 GMT -5
Does that comment is kindly or rudely?, For me. No directed to you, what I said is that you were right on this. And that in the next version the bug would be fixed. oh, sorry.
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Jloy2
Full Member
Moving at a somewhat fast pace!
Posts: 191
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Post by Jloy2 on Apr 8, 2012 8:59:18 GMT -5
That, and in the new version, you won't need this anymore, if death level ain't specified, it will become 99999. Does that comment is kindly or rudely?, For me. Sorry, but I don't see any rudeness in that post. Just saying. Also, nice work you've done on this. I am highly impressed. ;D
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Rafeku
New Member
Major SADX Hacking, Blitz Sonic Object and Texture editer
Posts: 41
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Post by Rafeku on Apr 14, 2012 16:58:48 GMT -5
Soooooooo.......Any updates?
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Anonymaus
Junior Member
I'm normal in an insane kind of way.
Posts: 94
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Post by Anonymaus on Apr 14, 2012 20:41:06 GMT -5
Ahoy! Wow, I just came into this thread late. I read the whole thing, and Rafeku, I did have the jumpball correct, but I tried making it as authentic to Generations as I could, by changing the textures and whatnot, and the one in Project Infinity looks nothing like the one I use. But I would love it if you could send me that updated jumpball and Sonic ref textures you were talking about. ^^
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Post by SonicHyuga on Apr 14, 2012 21:17:34 GMT -5
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Anonymaus
Junior Member
I'm normal in an insane kind of way.
Posts: 94
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Post by Anonymaus on Apr 14, 2012 23:28:34 GMT -5
SWEET! Okay, I just tried adding it to the model, but I'm not sure if I did it right...Do you think you could help me out SonicHyuga?
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Post by SonicHyuga on Apr 14, 2012 23:45:51 GMT -5
What do you mean? Post a screenshot and I'll take a look.
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Post by Redler Red7 on May 2, 2012 23:01:12 GMT -5
This is the first time I've tried this engine ( I know, I'm pretty late) and I get a memory access violation:
Heres what's in the config.xml
<?xml version="1.0"?> <configuration> <graphics> <screen width="480" height="360" depth="16" fullscreen="0" vsync="0"/> <effects> <EMBM enabled="1" debug="0" poweroftwo="1" borderfix="1"/> </effects> </graphics> <input mouse_speed = "100" mouse_sensitivy = "1" gamepad="0" gamepad_threshold="0.4"> <bind action="forward" device="keyboard" button="w" altdevice="none" altbutton="none"/> <bind action="backwards" device="keyboard" button="s" altdevice="none" altbutton="none"/> <bind action="left" device="keyboard" button="a" altdevice="none" altbutton="none"/> <bind action="right" device="keyboard" button="d" altdevice="none" altbutton="none"/> <bind action="actionA" device="mouse" button="left" altdevice="none" altbutton="none"/> <bind action="actionB" device="mouse" button="right" altdevice="none" altbutton="none"/> <bind action="actionC" device="keyboard" button="e" altdevice="none" altbutton="none"/> <bind action="actionD" device="mouse" button="middle" altdevice="none" altbutton="none"/>
<bind action="camera_left" device="mouse" button="x-" altdevice="none" altbutton="none"/> <bind action="camera_right" device="mouse" button="x+" altdevice="none" altbutton="none"/> <bind action="camera_up" device="mouse" button="y-" altdevice="none" altbutton="none"/> <bind action="camera_down" device="mouse" button="y+" altdevice="none" altbutton="none"/> <bind action="camera_zoomin" device="mouse" button="wheel-" altdevice="none" altbutton="none"/> <bind action="camera_zoomout" device="mouse" button="wheel+" altdevice="none" altbutton="none"/> </input> <gameplay> <control mode="0"/> <jason mode="0"/> <camera smoothness="0.6" targetpov="1" rotation_x="180" rotation_y="1" rotation_speed_x="32" rotation_speed_y="16"/> </gameplay> </configuration>
I downloaded from mediafire, extracted to "D:\Games\" , Played around with the config then tried it then played around with the config and tried again... and again... and again... I tested all the advice given in the posts and still didn't work. My Laptop can run BGE badly(<-understatement) but can run it. what do you guys think caused this?
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Rafeku
New Member
Major SADX Hacking, Blitz Sonic Object and Texture editer
Posts: 41
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Post by Rafeku on May 3, 2012 14:57:49 GMT -5
change the resolution to the default one's(640*480) put depth 32(optional) and enable debug. If it doesn't work wait for the next release I think its coming up
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Post by Redler Red7 on May 3, 2012 23:00:22 GMT -5
As I said, I've tried everything posted in the last 10 pages including that Intel modding thing. (for that Intel modding thing, I made a backup of the exe)
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Post by TuxLemon123 on Aug 10, 2012 9:37:02 GMT -5
theres a problem when i try to play all i get is a black screen
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