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Post by Mottely on Jan 26, 2012 15:51:54 GMT -5
So I thought I would butt in.
If we wanted to start this back up, some serious changes would be needed... Here's a small list:[/u]
1. More organized (don't let everybody do everything, assign certain people to certain things, and that's that.)
2. That animation thing has to go. Let a few people animate, not like 30 of them. That way, it works better and there isn't as much confusion and disappointment.
3. Plan things out in advance. Not TOO far in advance, but somewhat in advance. So we have an insight of where we want to go with it.
4. Don't just accept EVERYBODY. At least see what they can do, and what kind of person they are. Have a community-driven game, not a community-controlled one.
5. Have a better sense of communication. The forums aren't 'real-time' enough. It takes a while to respond this way. Try and organize like a chat room, a Steam group, MSN, something.
And now I'm done rambling. I would really like to see this back.
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Post by EightBitDragon on Jan 26, 2012 18:37:17 GMT -5
So I thought I would butt in. If we wanted to start this back up, some serious changes would be needed... Here's a small list:[/u] 1. More organized (don't let everybody do everything, assign certain people to certain things, and that's that.) 2. That animation thing has to go. Let a few people animate, not like 30 of them. That way, it works better and there isn't as much confusion and disappointment. 3. Plan things out in advance. Not TOO far in advance, but somewhat in advance. So we have an insight of where we want to go with it. 4. Don't just accept EVERYBODY. At least see what they can do, and what kind of person they are. Have a community-driven game, not a community- controlled one. 5. Have a better sense of communication. The forums aren't 'real-time' enough. It takes a while to respond this way. Try and organize like a chat room, a Steam group, MSN, something. And now I'm done rambling. I would really like to see this back.[/quote] I agree with all, but #5 needs to be done carefully. I do think communication is critical, but too much and it will be abused. Take Skype for instance, everyone on all at once can get out of hand. Communication in real-time would have to be moderated by someone. Topics must be set, and people must focus on the topic at hand, not go off and play Generations in the background while everyone is trying to talk, or start posting a ton of YouTube videos undermining the whole purpose of the chat. In small, scheduled doses, we could probably manage a chat. To be safe, I would advise having one room reserved for chatter and bs, and one for serious inquiries and talking, which would be moderated. Just making a chat room and inviting everyone in is asking for trouble. Also, someone would have to log the chat, and post important blocks of it here on the forum for those who missed the chat. That way everyone can catch up and be on the same page. The next question is what software to use. I suggest IRC because its light weight, and doesn't take up 897263482700000gb of ram. People will need to test the game, and a heavy chat program will bog down people's machines. Also, some of them (Skype) take up a lot of desktop space, impeding workflow. Just some things to consider.
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Post by randomxfirerecording on Jan 26, 2012 19:06:49 GMT -5
Well I suppose we'll cross that bridge when it's almost time for us to start again. It's just too much to handle with school, ESPECIALLY sports.
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Post by Marble (LS5) on Jan 26, 2012 21:39:37 GMT -5
I smell a big project fishy.
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Post by EightBitDragon on Jan 26, 2012 23:33:34 GMT -5
I smell a big project fishy. Possibly. I didn't want to say anything yet until I had something tangible, but I wanted to put together a team to combine BGE's code with Freerunner's, since I'm the only one developing the Blitz3D version of Freerunner at this point. (We moved to Unity.)
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Post by Chini on Jan 26, 2012 23:44:07 GMT -5
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Twi
Full Member
Posts: 139
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Post by Twi on Jan 26, 2012 23:44:43 GMT -5
Depends on Freerunner, I mean BGE was further along with Freerunners Blitzengine in terms of content but not finesse. I'd like to see it happen, I just got too much going on to do it right now.
I'm waiting on Freerunner jazz, and I'm learning UDK and doing Generations Hacking, plus College plus looking for a job. Since most of the time when I'm online I'm doing homework.
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Post by EightBitDragon on Jan 27, 2012 16:01:23 GMT -5
I'm not going to get started on this for a while. I have a lot of IRL issues to deal with myself. Its just something I wanted to do since Freerunner's physics code is going to waste, and BGE seems to be more advanced in the features department but has some code organization issues. I think combining these two engines would yield a much better base engine overall.
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Post by Chini on Jan 27, 2012 16:51:04 GMT -5
I don't see how you can mix these two engines.... There kinda totally the opposite gameplay.
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Post by zankuujinmujinsho on Jan 27, 2012 17:40:24 GMT -5
I think that BGE with FreeRunner's Physics sounds like a smashing idea.
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Post by Redler Red7 on Jan 27, 2012 22:56:18 GMT -5
although the constant sliding might be annoying
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Post by Chini on Jan 27, 2012 22:58:56 GMT -5
Soooo...... Boost rolling physics FTW? lol?
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Post by Marble (LS5) on Jan 27, 2012 23:13:07 GMT -5
Careful, using boost AND physics in a game hasn't worked too well in the past. I think the player should have fun obtaining his speed, instead of starting with it. Maybe the player him/herself could change the character's variables such as speed and acceleration within a text-based file in the stage folder. It has worked well in the past, and the player would be able to judge the player's abilities for their stage's suiting. There would be limits, of course.
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Twi
Full Member
Posts: 139
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Post by Twi on Jan 27, 2012 23:16:09 GMT -5
Careful, using boost AND physics in a game hasn't worked too well in the past. I think the player should have fun obtaining his speed, instead of starting with it. Maybe the player him/herself could change the character's variables such as speed and acceleration within a text-based file in the stage folder. It has worked well in the past, and the player would be able to judge the player's abilities for their stage's suiting. There would be limits, of course. That doesn't sound bad, I like that idea. Giving the player the option of how the stage should be played like to their style. Sounds great.
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Post by 06hypersonic60 on Jan 28, 2012 1:27:35 GMT -5
XD I was going to add that in arcus too. and i want to help with freerunner code but i dont have it
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