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Post by CalvinHedgewolf on Sept 4, 2015 21:28:07 GMT -5
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Post by thatguy on Sept 4, 2015 22:20:11 GMT -5
Is that ls5e2 running on a 3ds!?! If that is... consider my mind blown.
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Post by CalvinHedgewolf on Sept 4, 2015 22:30:14 GMT -5
You guessed it!
Thank god that the SourceCode is easy to simulate, and both are so closely related to C, it was merely copy/paste for half the port.
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Post by thatguy on Sept 5, 2015 16:08:28 GMT -5
You guessed it! Thank god that the SourceCode is easy to simulate, and both are so closely related to C, it was merely copy/paste for half the port. Is that a homebrew app for the Ninjhax or tubehax exploit? If so, can't wait to see a release.
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Post by letmynutsgo on Sept 5, 2015 17:57:23 GMT -5
These all look interesting.
That last one though :') It's a thing of beauty.
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Post by thatguy on Sept 6, 2015 20:03:54 GMT -5
You guessed it! Thank god that the SourceCode is easy to simulate, and both are so closely related to C, it was merely copy/paste for half the port. How do you even port it to a 3ds?
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Post by CalvinHedgewolf on Sept 7, 2015 8:50:48 GMT -5
Is that a homebrew app for the Ninjhax or tubehax exploit? If so, can't wait to see a release. How do you even port it to a 3ds? Personally, I use TubeHax, but it works with both exploits.
How do I port it? The sourcecode is converted to 3DS's code, and the models are processed so the .b3d models still work, but the 3DS copies and "converts" them to .nsbmd when in use in the RAM. Don't worry about Homebrew Launcher, though, since I even made a launcher that goes through the official 3DS Download Center (orange Icon).
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Post by thatguy on Sept 7, 2015 9:59:51 GMT -5
Does that run on the 3DS Old and New models?
Do you use the touch screen to move the camera?
Also you are amazing at this stuff.
And wouldn't it forever affect the multiplayer icon and always run ls5e2?
Also, can you teach me how to port engines to 3ds?(I've always wanted to try running Sonic World or Freerunner on a 3ds)
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Post by CalvinHedgewolf on Sept 7, 2015 18:25:24 GMT -5
It runs on the old 3DS, and the new 3DS, I sure hope so..considering that it's supposed to be like 3DS+++. Touch screen and circle pad change the camera angles, so... good? Teach you how to port it? You'd have to know about programming languages, variables, and the limits of each system. But, even (most) beginners for DS homebrew or hacking can do this: Sonic in Mario 64DS www.youtube.com/watch?v=Q_5J-_NopSo+ Mario 64DS Level Editor (that can import .obj files) kuribo64.net/board/thread.php?id=544Hm, let's see what happens.
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Post by letmynutsgo on Sept 8, 2015 16:50:35 GMT -5
Any chance of a video and/or download any time soon?
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Post by thatguy on Sept 8, 2015 16:55:29 GMT -5
I'd like to try this as it looks pretty darn good. Maybe we might get a download soon.
Also, ALL ABOARD THE BLITZSONIC 3DS HYPE TRAIN!!!
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WizGDontDoItForFree
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Post by WizGDontDoItForFree on Sept 9, 2015 16:03:54 GMT -5
This is basically BlitzSonic ported to C? I'm currently doing the same to C++ and C#. I'm glad you got it working decently. Hope to see more of this.
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Post by thatguy on Sept 12, 2015 12:04:44 GMT -5
Choo-Choo! ALL ABOARD!
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Post by thatguy on Sept 13, 2015 8:00:12 GMT -5
*Train Crashes* Wait wait, isn't the old 3ds weak? Wouldn't the game lag hard? And im so excited for a release. TIME TO LET THE TRAIN CONTINUE!*Choo-Choo!**Choo-Choo!*
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Deleted
Deleted Member
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Post by Deleted on Sept 13, 2015 8:10:10 GMT -5
Crazy work, didn't expect it to be that easy to port .
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