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Post by Plum on Dec 13, 2011 16:06:54 GMT -5
Description, read it... Leave a comment if you feel like being nice
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Post by XxSuperShadicxX on Dec 13, 2011 17:14:53 GMT -5
I remember fixing this model's hands and putting them in groups for tz. It was fun. Are the hands rigged on this model? I should try to animate this model too.
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Post by Marble (LS5) on Dec 13, 2011 18:17:12 GMT -5
Careful! Remember to time his movements right! For him to look like he's hitting the ground with some weight, he should go towards the ground faster, and with some leg bending. Also, you may want to slightly tilt or move him to the side, SUPER SLIGHTLY. Little effects like that do not have to be apparent or super noticeable. Run cycles should also not be limited to 4 or 6 major poses, try to bend some more stuff! Nice work so far, keep it up and make improvements.
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Post by Plum on Dec 14, 2011 3:01:26 GMT -5
XxSSxX: There are no fingers, just a bone for the hand and a bone for the hand and an item. These were mostly test animations to see how well I could do with something human, but I'm ripping loads of the models at the moment with the rigs intact so expect more to come. LS5: Thanks, I'll see if I can add these things to make it better and hopefully get better at animating. So, these are just for the running animation? Cool, that shouldn't be too hard to do. Thanks for the constructive criticism
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Post by Chini on Dec 14, 2011 3:12:45 GMT -5
I think you did a good job! Try to set a off frame on the arms. The legs and the arms don't switch direction at the same time.
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Post by Plum on Dec 14, 2011 3:25:58 GMT -5
Thanks shad, once again, I'll see what I can do and I'll upload a more updated version with my upload of all the models I've ripped.
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