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Post by Th33z on Nov 29, 2011 16:52:44 GMT -5
Hello again. I've come across not remembering how to add "shine" or "reflection" to a model It's like the process of adding a texture to the model that overlaps it all, but is transparent and acts like a shine such as this or this I'd love it if one of you could remind on how to do that... THX!
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Post by Marble (LS5) on Nov 29, 2011 16:58:53 GMT -5
You first have to save an empty .b3d model so the alpha settings are enabled. Open your file and then merge the model into FragMotion. Open a texture (And remember to delete the directory folders, leaving only the filename, such as "Diffuse.png") and change its flags to "Colour+Spherical Map" and change the blend to "Add". Drag your texture into the material the model uses. Inside the material you dragged it to, click on the texture that you just moved. In properties, change the type to "Alpha Map". Your model should appear dark. Export it (And also save as .Ugh, that's a given) if it shines, it worked!
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Post by Th33z on Nov 29, 2011 18:04:17 GMT -5
THANKS BROOOOOOO!!!
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r543
Relic Team
Posts: 408
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Post by r543 on Dec 2, 2011 10:34:06 GMT -5
my model
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Post by 06hypersonic60 on Dec 2, 2011 10:36:17 GMT -5
MAYBE. Not just you ripped the colors model. U should always remember that
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Post by Relentless Scorpion (ssh) on Dec 2, 2011 20:19:24 GMT -5
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Post by zankuujinmujinsho on Dec 2, 2011 20:34:13 GMT -5
I warned you. COUNTLESS AMOUNTS OF TIME. Now those two words finalized it. Have a Happy New Year.
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