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Post by sonicxe on Oct 5, 2011 17:11:54 GMT -5
By the way could the ability to run on water be improved? I try it but it's like I have to press the button just as I land or I sink. Also could there be more stages for choose from the menu like 20 or something? I not saying you have to but if you can than that's fine.
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xxthenewwarriorxx
Junior Member
I'm entitled to my opinion...Modern Sonic Rocks!!!
Posts: 95
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Post by xxthenewwarriorxx on Oct 5, 2011 19:09:24 GMT -5
By the way could the ability to run on water be improved? I try it but it's like I have to press the button just as I land or I sink. Also could there be more stages for choose from the menu like 20 or something? I not saying you have to but if you can than that's fine. This... I have the same problem
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Twi
Full Member
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Post by Twi on Dec 27, 2011 1:16:18 GMT -5
Okay, I finally am starting up BGE again for shitsngiggles. I took some coding from a friend of mine. Now you can edit what sonic model loads from the folder and edit the keyframes from an xml file. Works really well. LOL He's for me begging, I'll finish up BGE and fix up some touches graphically if someone would buy me Generations on steam. My parents detest me from wasting my money online. The jerks, I know I'm 19 and all. But they don't want me screwing myself over if something were to happen. Anyways! This version is editable for the most part, just packing the interface and stuff away things that are graphic formats since I don't want people editing that and messing stuff up saying, this doesn't work right! I'm gonna add some more junk in there if I find it good to even add. I'm thinking its fine where its at now. If you have ideas post below! Lol
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Post by Redler Red7 on Dec 27, 2011 1:21:52 GMT -5
hoo-ray?
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Twi
Full Member
Posts: 139
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Post by Twi on Dec 27, 2011 1:22:20 GMT -5
Your Gay? wut Yeah it is mostly for people who edit and make animations for that to be of any usage. Don't ask me about fixing up the shadow crap. I'm not messing with that junk. I'll fix the homing attack so its not dependent on your fps but on Deltatime whatever shit. You want guns! We've got them~
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Post by Redler Red7 on Dec 27, 2011 1:24:57 GMT -5
hooray short ver. YAY but with question mark. I'm not quite sure about what you said in the previous posts: there is an option to use custom objects and stuff?
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Post by zankuujinmujinsho on Dec 27, 2011 1:25:41 GMT -5
Your Gay? wut Yeah it is mostly for people who edit and make animations for that to be of any usage. Ah, so like you could have a 50 Frame animation and call it a "Run" so when it fits that parameter the "Run" animation plays. Also, can you remove that eye-whoring Ultra rendering completely? It really doesn't fit since it's just a super Bloom like effect.
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Twi
Full Member
Posts: 139
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Post by Twi on Dec 27, 2011 1:26:09 GMT -5
Objects are editable since I really don't care. I just don't want people coming to me if they screw up. Your Gay? wut Yeah it is mostly for people who edit and make animations for that to be of any usage. Ah, so like you could have a 50 Frame animation and call it a "Run" so when it fits that parameter the "Run" animation plays. <?xml version="1.0"?> <root> <Mesh file="Sonic/Sonic.b3d"/> <Sequence start="0" end="160"/> <!-- Sequence 0 --> <Sequence start="161" end="531"/> <!-- Sequence 1 --> <Sequence start="612" end="691"/> <!-- Sequence 2 --> <Sequence start="692" end="771"/> <!-- Sequence 3 --> <Sequence start="772" end="851"/> <!-- Sequence 4 --> <Sequence start="852" end="931"/> <!-- Sequence 5 --> <Sequence start="932" end="1011"/> <!-- Sequence 6 --> <Sequence start="1012" end="1091"/> <!-- Sequence 7 --> <Sequence start="1092" end="1099"/> <!-- Sequence 8 --> <Sequence start="1100" end="1119"/> <!-- Sequence 9 --> <Sequence start="1120" end="1131"/> <!-- Sequence 10 --> <Sequence start="1132" end="1221"/> <!-- Sequence 11 --> <Sequence start="1222" end="1241"/> <!-- Sequence 12 --> <Sequence start="1242" end="1293"/> <!-- Sequence 13 --> <Sequence start="1294" end="1398"/> <!-- Sequence 14 --> <Sequence start="1399" end="1438"/> <!-- Sequence 15 --> <Sequence start="1092" end="1099"/> <!-- Sequence 16 same as seq 8 --> <Sequence start="1728" end="1767"/> <!-- Sequence 17 --> <Sequence start="1768" end="1779"/> <!-- Sequence 18 --> <Sequence start="1780" end="1789"/> <!-- Sequence 19 --> </root> Example, SIMPLE SIS
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Post by SonicHyuga on Dec 27, 2011 1:26:31 GMT -5
Are sounds at least editable? That's important for me.
Plus, are you looking for testers? I've got nothing better to do. ;P
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Post by Redler Red7 on Dec 27, 2011 1:29:57 GMT -5
I believe you had Nico make a shit load of anims. how many anims are there? wil there be a part in the readme for the animation frames?
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Post by loopy1782 on Dec 27, 2011 1:30:28 GMT -5
OK, so you will finish up BGE if someone buys you generations on steam? I would think that you already have it on steam, considering you made a .model importer for it. And I would not mind testing either.
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Twi
Full Member
Posts: 139
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Post by Twi on Dec 27, 2011 1:30:46 GMT -5
animation frames won't matter since you can input your own. And there is over 70 just for Sonic. I have Generations PC, 360 and PS3. and 3ds. I own 3 of them legally.
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Post by Redler Red7 on Dec 27, 2011 1:31:49 GMT -5
oh... I thought you have anims for wall running and shit? ah never mind
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Twi
Full Member
Posts: 139
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Post by Twi on Dec 27, 2011 1:33:37 GMT -5
Thats something I could do, is making wall running animations. So that is possible! haha.
I just gotta ask Nico if he is busy or not.
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Post by zankuujinmujinsho on Dec 27, 2011 1:36:21 GMT -5
OK, so you will finish up BGE if someone buys you generations on steam? I would think that you already have it on steam, considering you made a .model importer for it. And I would not mind testing either. That reminds me, Generations is like 10 bucks today on Steam.
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