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Post by CalvinHedgewolf on Aug 9, 2015 0:52:20 GMT -5
Yeah, I'm "new here," even though I've visited this forum for literally years, thinking it was "abandoned." Seeing a post just awhile ago labeled "yesterday" proved me wrong, so....
-ahem-
I've been using LS5E2 as my main engine, and I was wondering if I could make it able to run more things at once. This might just be unneeded, since the error I get might be caused something else.
So, what happens is that I get into my stage, it works fine, and so-on. Then, I go ahead and close it, open the stage.XML, and add in the next part that goes behind the wall. Same format, same program, just different model.
The problem is that when I turn the camera right to get the model in sight, "Memory access violation." Might be because of misposition, but nothing seems to work with tweaking x,y, or z.
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Other Questions:
1. How might I add multiple life icon support? (Clearly, changing the icon image's duplicates under it doesn't help.)
2. Is there a polygon limit, and/or filesize limit in BlitzSonic?
3. Is there Bump-map support, is it in BlitzSonic?
4. What might I do to "improve" rendering to visually seem more like a newer engine, and less like a PS2? (Or, is that possible?)
P.S. : Yes, first post, so if I missed/broke any rules (or other such), go ahead and say so.
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Deleted
Deleted Member
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Post by Deleted on Aug 13, 2015 17:29:58 GMT -5
Memory access violation in that case above seems like it's caused by engine attempting to load something in an Unknown format or location .
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