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Post by thatguy on Jun 29, 2015 11:51:24 GMT -5
How to rip models/stages from sonic generations. Step 1:You will need these tools QuickBMS: aluigi.altervista.org/papers/quickbms.zipSonicGLVL sonic-glvl.googlecode.com/files/SonicGLvl-v0.5.7.7zCPK unpack script for quickBMS: www.dropbox.com/s/yz4mnbz5so0xlt3/cpk.bms.txt?dl=0Step 2:Go to C:\Program Files\Steam\steamapps\common\Sonic Generations\disk Step 3:Copy the files name bb.cpk and bb2.cpk to the desktop(moving them will make the game not work unless they are put back in the folder.) Step 4:Put the cpk unpack script in the quickbms folder.Then, open up QuickBMS and it will prompt you to choose a script. Choose the one named cpk.bms. it will then prompt you to choose a cpk file to unpack. Choose bb.cpk or bb2.cpk. It will then ask you to choose a folder. Choose any folder you want.(or make a new one and put it there.). It will now unpack the generation files and models.
Step 5: Open up sonicglvl.[To Rip Stages]Step 5.1: Stages files will have a name like #ghz200.ar.00 .bb and bb2 have difirent stages. You can get stage textures here www.textures-resource.com/pc_computer/sonicgenerations/. Open a stage file in sonic glvl which will take a while. Then go to File > Export current scene as COLLADA(.dae)It will ask you where you would put the stage file. When its done it will come with no format. Add .dae at the end of the filename. You now have a stage ripped. [To Rip Models]Step 6: model files will have a .model at the end of the filename .Go to Models > Convert .model to COLLADA (.dae)If it doesn't have .dae at the end and doesn't appear as a dae file, rename it to have .dae at the end.
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Bluecore
New Member
#1: Sonic Universe
Posts: 12
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Post by Bluecore on Jun 29, 2015 14:18:01 GMT -5
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Post by thatguy on Jun 29, 2015 14:27:38 GMT -5
I would actually try doing that. The only way it would probably be done is if lots of background objects are removed.
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Post by thatguy on Jun 29, 2015 22:12:30 GMT -5
Well it seems to crash fragmotion..Well ill keep trying
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Bluecore
New Member
#1: Sonic Universe
Posts: 12
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Post by Bluecore on Jun 30, 2015 8:59:05 GMT -5
Fragmotion has a vertices limit anyways so you wouldn't natively be able to open Green Hill in it. I was able to open the stage in both Blender and 3DS Max so you might want to try either of those.
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Post by thatguy on Jun 30, 2015 13:56:18 GMT -5
Well i seperated the stage into two diffrent parts and opened them in fragmotion. It didn't freeze. When I loaded the stage into blitzsonic it just said memory access violation. I think your right, we won't be seeing generations stages in blitz anytime soon.
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Post by thatguy on Jun 30, 2015 17:45:39 GMT -5
Well I got it to run. In the LSE52(LinkSonic5 Engine 2) Engine, Sonic just falls in an endless void.
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Post by CalvinHedgewolf on Aug 10, 2015 19:37:47 GMT -5
Umm.. thatguy, did you make sure the player object is where he will land on the model? Also, make sure it's not a blank export. (I do this with B3D Viewer, which shows just the model.) www.blitzbasic.com/Community/posts.php?topic=87612Also, try lowering the polygon count, then using FragMotion to export the B3D?
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