Bluecore
New Member
#1: Sonic Universe
Posts: 12
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Post by Bluecore on Sept 28, 2014 0:21:19 GMT -5
So here's my story. I ported this stage to Sonic World. Now people want me to port Green Hill from Sonic Generations. www.models-resource.com/pc_computer/sonicgenerations/Still no levels. I need detailed help on how to port it myself. Or better yet I rather someone else do it for me. However looking around this forum I'd say that's not likely to happen. I still hope someone will be kind enough. Thank you very much for your help, I really appreciate it. Also, This forum is looking a bit dead. What ever happened to that community project?
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Post by Amnimate on Sept 29, 2014 6:43:13 GMT -5
Hey! Anyway, yeah it would be a bit too much to get someone else to do it. The thing is that chances are, if you can run all of Generations Green Hill in Blitz Sonic without lag you can probably play Generations as well. If you want to rip it you can do so with SonicGlvl. Just after you open the stage go to file> Export as Collada .DAE. From there just import to Max. The stage will likely crash if you do a straight import to Blitz though due to the poly count. To fix this you'll have to split the stage into separate files.
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Bluecore
New Member
#1: Sonic Universe
Posts: 12
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Post by Bluecore on Sept 30, 2014 17:43:36 GMT -5
Thank you very much mate. I really appreciate your help. Now if only there was a way to decrees the poly count. I know it would make the model look jagged but It would lag less.
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Post by Amnimate on Oct 6, 2014 19:29:13 GMT -5
I know Maya and 3DS Max at least have a tool that lets you lower a model's poly count. Not sure how well, if at all, the UV maps get converted. In Max it's the optimize modifier.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 7, 2014 12:10:42 GMT -5
The level isn't merged all toghether, the extra scenery like waterfalls, background mountains, etc. can be in different files. You could first import the main structure (where the level proceeds or you can go with Sonic), and later if BlitzSonic admits it, you can add the different scenery structures in different parsed meshes in Stage.xml, this will generally let other players to either remove the other scenery for more fps and high-end pc players to add scenery for more detailing. Althrough, reducing polycount isn't a bad idea.
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Bluecore
New Member
#1: Sonic Universe
Posts: 12
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Post by Bluecore on Oct 7, 2014 15:17:29 GMT -5
So... I've got another problem.
No matter how hard I try, I can't get SonicGlvl to work. I don't even know what to do. I'm wondering why someone hasn't already ripped that Sonic Generations levels already. :3
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 7, 2014 17:15:47 GMT -5
Probably because they never had the idea to rip them, or either are extremelly lazy. Ehem... You could search on how to use SonicGlvl, right? Hehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehehhhhhhhhhhhhhhhhh
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