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Post by Deleted on Mar 25, 2014 20:25:00 GMT -5
I have been working on this level for about a month now and finally I think it's safe to show the progress made on it thus far. Cameras and boxes will be placed later on, maybe for preview 3. Textures are temporary for now; I'm looking into some better ones. When this does get released expect a pretty huge challenging level, a level that will go where only a crappy sonic game for the 3ds went, but did an awful attempt. DJ Ear music is perfect for modern boost sonic's gameplay. This is the version being created for Sonic Blast Adventure: www.youtube.com/watch?v=a_lVTSRAK2E&feature=youtube_gdataThis is the version being created for Sonic World: www.youtube.com/watch?v=FhXfJeAOUyUI've been having a lot of trouble with the Sonic World Object Placer, so I switched back to the Blitz Sonic Level Editor created for Sonic Blast Adventure. I found out I could use a combination of the Sonic World and Sonic Blast Adventure object placers to fix most of my problems. I used the Sonic Blast Adventure object placer to place the objects, then the Sonic World object placer to find object coordinates and fix the object rotation. I figured since I was using the Sonic Blast Adventure object placer, might as well create a version for that engine too, both versions will mostly be the same with a few exceptions here and their, but they are overall the same.
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Post by BluSanic on Mar 26, 2014 1:21:00 GMT -5
Interesting work there
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Post by Deleted on Mar 30, 2014 22:16:33 GMT -5
I'm sorry to say this will not be for Sonic Universe, as the main part of the level will be a survival type of area, specifically underwater, but I do have a stage planned exclusively for the Sonic Universe engine; I just haven't started it yet.
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