Deleted
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Post by Deleted on Nov 10, 2013 19:40:45 GMT -5
Hi, I just released 2 samples of my sweet stage pack for play, both Gigantic Reeses and Oatmeal Raisin Cookie Path, they both work on all engines should including LS5 SSend.it/15zwcn and here is the other link SSend.it/e5vuik
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Post by Deleted on Nov 11, 2013 16:19:57 GMT -5
Ok so I just started playing oatmeal raisin cookie path, but right off the back I just want to say: 1. those loops are fantastic, 2. maybe it's the lighting, but there are too many untextured areas, so it gets kind of hard to tell where you are going 3. It needs enemies/hazards like spike balls, there's no point in giving the player rings if they serve no purpose other than to give the player lives 4. Your spawn point should always be set for 0,0,0, so in sketchup move the spawn point to the center axes where everything intersects, in the xml you may have to move the mesh down y=-10, -100, etc. And only ues animmesh if your mesh is animated; to do that just click add animation in sketchup, so then all my levels can also work in bge. I'll leave my thoughts on the level later.
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