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Post by randomxfirerecording on Nov 7, 2013 17:43:12 GMT -5
Has anyone ever tried to do an invisible collision mesh and a visible regular mesh, both of the same model just with different smoothing groups, both set to the same size scale and position, but having them be off in position in game only? I merged them in fragmotion to see and they are in the same exact position to the dot in frag. Only in engine do they separate for some reason.
Anyone know why this would happen?
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