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Post by CRiTTER on Aug 6, 2013 17:32:18 GMT -5
So recently I got into making levels for BSU and soon LS5's engine. The thing with the levels is that sometimes I get the scaling perfect for sonic to move around in but sometimes the level appears to be too small help? Is there anyway to see if the scaling for the level is appropriate for sonic's size instead of having to constantly import my stages to check.
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Post by Marble (LS5) on Aug 6, 2013 18:02:32 GMT -5
Open the stage's XML and you will find something that looks like this:
<mesh filename="Stage/Aero Garden1.b3d" visible="1" collision="1"> <position x="0.0" y="0.0" z="0.0"/> <rotation pitch="0.0" yaw="0.0" roll="0.0"/> <scale x="1" y="1" z="1"/> <attributes> <color r="255" g="255" b="255"/> </attributes> </mesh>
To make it larger, you need to change these parameters
<scale x="1" y="1" z="1"/>
To something bigger. Change all 3 axes to scale the stage and not stretch it. To make it three times larger, you would do this:
<scale x="3" y="3" z="3"/>
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Post by crystalforce on Aug 6, 2013 18:03:12 GMT -5
Maybe check the model in a b3d viewing program?
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Post by crystalforce on Aug 6, 2013 18:03:48 GMT -5
Wow we posted at the same time. Never mind my post then.
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