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Post by 06hypersonic60 on Jun 17, 2013 7:11:20 GMT -5
Hey there. I'm finally able to work on blitz again. So what I wanted to do first is to finish my engine (arcus) so I can release as soon as possible. but i noticed something kinda weird. if I play a level with many objects in, the game lags. Well, I wouldn't be surprised if I was using my old computer or something but I'm actually working on a decent computer ( which also runs other engines like BSH just fine ) And I'm also using CopyEntity() to place the objects which should reduce the memory used by the game since it has to load the object only once when the game starts then copy it and place it. I don't remember changing anything else related to the objects before. and everything else seems to work properly. So anyone knows what might cause this ??
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3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
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Post by 3DSawnikku on Jul 7, 2013 23:45:05 GMT -5
Is CopyEntity being spammed? You have to make sure it's not being copied over, and over again.
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