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Post by XxSuperShadicxX on Mar 29, 2013 12:58:07 GMT -5
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Post by Amnimate on Mar 29, 2013 15:06:01 GMT -5
I did. It happens to me under two rare conditions. 1. The model is much too excessively High Poly. "Fragy" just freaks out whenever this happens. 2.Weird Transparency settings with materials and transparent pngs. If you're talking about the hair, it's definitely 2. If you're talking about the model, it's 1. You can only fix 1 by lowering the poly count. You can fix 2 by removing the transparancy in the Png's and set a color for transparency in the textures that's not in the actual texture. Preferably a polar opposite.(sure you've seen this before) Right click the texture in Fragmotion, set alpha color or channel or something like that, and set the exact color. The problem is this solution is not visible in the viewport, and only works in a game engine Trust me, I've tried everything to get transparancy to work properly in the viewport :V
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Post by Marble (LS5) on Mar 29, 2013 23:46:32 GMT -5
I do love my Tomb Raider, but Fraggio got messed-updates. LololPun
A version previous to this was working like a snot rag when I adjusted the camera a certain way inside enclosed backfaces.
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Post by XxSuperShadicxX on Mar 30, 2013 16:07:01 GMT -5
I updated to 1.2.2 and it works fine, but it no longer gets high fps like 1.2 :C
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