Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 11, 2013 15:06:46 GMT -5
i was making a level. at first sonic's coordinates was messed up, so i found the correct coordinates in fragmotion, i added a few things to the level and sonic spawns at a random place! i put in the coordinates from FRAGmotion. but that does not seem to work.
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Post by Marble (LS5) on Feb 11, 2013 15:09:59 GMT -5
The coords in Fragmo are not accurate, or they are multiplied by the XML mesh scale.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 11, 2013 15:15:22 GMT -5
I didnt know that! I am new to this thing . Should i have a certain size for my level? In FragMotion, i changed the size to 0.5 on my crisis city test level. Is there a specific size i should use? or is there another way i can get the coordinates?
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Post by Marble (LS5) on Feb 11, 2013 15:18:21 GMT -5
I'll test my theory, but if the XML size it 0.5, then multiply your object coordinates by 0.5
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Deleted
Deleted Member
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Post by Deleted on Feb 11, 2013 15:55:13 GMT -5
Your theory is correct. And my roads are gigantic, i may keep that or get rid of that.
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r543
Relic Team
Posts: 408
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Post by r543 on Feb 12, 2013 11:09:18 GMT -5
remember that you can only change the first time spawning, if you press f1 you get teleported to 0,0,0 that's how the code works. this is fixed in dimensions
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