Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
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Post by Sonic Warrior on Feb 7, 2013 19:32:21 GMT -5
So it came to my attention that this only happens to me as far as I know.
Read the comments of the video, ps it's not mine and my comments are ctd199516.
So I make my stages in sketchup 8 pro, export as .x, then open in fragmotion 1.1.7 (whatever version the 7 day trial is), export as .b3d and the stage is fine. As soon as I start adding objects just fine, but maybe I need to change something in my stage, I redo the process starting with sketchup up to reimporting the stage all my object positions are changed, including the player position. I have an hp g61 306N R btw.
If you want specs too I'll give them.
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Post by Amnimate on Feb 9, 2013 6:49:21 GMT -5
My guess is that since you export and import so much at some point one of the plugins centers everything at 0.0.0... Depending on how big the stage has changed the change could be more drastic. Try adding a very large object to the end of the stage and export. If the spawn position is further away from where it was before then my guess is correct. Tell me what you get after all of this so we can try to help some more.
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
|
Post by Sonic Warrior on Feb 9, 2013 14:07:51 GMT -5
My guess is that since you export and import so much at some point one of the plugins centers everything at 0.0.0... Depending on how big the stage has changed the change could be more drastic. Try adding a very large object to the end of the stage and export. If the spawn position is further away from where it was before then my guess is correct. Tell me what you get after all of this so we can try to help some more. Actually I probably should have elaborated I'm talking about objects like rings, enemies, and boxes, my stage geometry is fine but I'll try this anyways. Also this is the process I do (probably should've included this video in the first place) :
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Post by Amnimate on Feb 12, 2013 3:43:15 GMT -5
I know what you meant. I meant that in short, the stage moves but objects stay the same. Likely do to a plugin centering the mesh at 0.0.0 (Many for sketchup do) - Anyway, did you try it out yet?
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
|
Post by Sonic Warrior on Feb 12, 2013 20:18:43 GMT -5
I know what you meant. I meant that in short, the stage moves but objects stay the same. Likely do to a plugin centering the mesh at 0.0.0 (Many for sketchup do) - Anyway, did you try it out yet? No, the objects change, the stage is fine, here I'll show you what I mean: Also read the annotations.
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
|
Post by Sonic Warrior on Feb 13, 2013 21:20:55 GMT -5
This is just here so you get notified, Look above this post.
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Post by Amnimate on Feb 14, 2013 0:43:43 GMT -5
This problem is very unusual. Never had it before to be honest. Would you mind uploading the stage? I have a few ideas but I'd like to test them out first.
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
|
Post by Sonic Warrior on Mar 1, 2013 21:29:38 GMT -5
Oh great it happened again, but this time, only in blitzsonic heroes, only difference is, only enemy objects are missing. I did reimport the stage, but it's the same and I made one xml for before the transfer and one for after the transfer, it still works fine in blitzsonic advanced however.
Edit: nvm again I had the xml wrong, but (now I may be hallucinating this) the xml somehow changed back to the one I used for bsa.
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