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Post by bazmetal123 on Jan 16, 2013 10:43:25 GMT -5
hi guys, i dont know if anyone is having this problem, but im trying to create a floor texture with transparent see through holes in them, when i have this in my graphic design program, the image has the see through holes in them, but when they come up in the game in the level model i made, the transparent holes come up with a white background and not see through. i am saving these in png format too. can anyone please help me out?
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Post by .: Ryuzakii :. on Jan 31, 2013 17:07:19 GMT -5
If you are using Sketchup, I would actually help.
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r543
Relic Team
Posts: 408
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Post by r543 on Feb 1, 2013 10:48:14 GMT -5
are you using fragmotion ?
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Post by bazmetal123 on Feb 3, 2013 6:33:42 GMT -5
Yeah I am applying transparent textures to the level model iam making in sketchup and then exporting this to direct x (.x) file format, and then i open this in fragmotion and export it to .b3d format.
I dont know if its sketchup or fragmotion thats causing the transparencies in the png format textures not to show the see through parts, or if it is something to do with the paint program iam using to create the textures?
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
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Post by Sonic Warrior on Feb 25, 2013 1:02:14 GMT -5
Yeah I am applying transparent textures to the level model iam making in sketchup and then exporting this to direct x (.x) file format, and then i open this in fragmotion and export it to .b3d format. I dont know if its sketchup or fragmotion thats causing the transparencies in the png format textures not to show the see through parts, or if it is something to do with the paint program iam using to create the textures? The problem is w/sketchup you have to export .3ds to make it see through (or at least in my case invisible) oh and if you see someone by the name of darthsonic on here thank him he made the guide.
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Post by bazmetal123 on Mar 16, 2013 12:02:34 GMT -5
ok, so how to i export from sketchup to .3ds? i cannot see the option to do so
thank you
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