r543
Relic Team
Posts: 408
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Post by r543 on Aug 11, 2012 1:49:42 GMT -5
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Post by ShadowTG on Aug 11, 2012 5:09:11 GMT -5
Scale the images to higher resolution in something like Paint. Something which won't blur them when you stretch them. This way the actual textures will be bigger, so the program won't think they're being enlarged and blur them.
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r543
Relic Team
Posts: 408
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Post by r543 on Aug 11, 2012 6:47:05 GMT -5
ok now i have a bigger problem, fragmotion blurrs everything. help
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r543
Relic Team
Posts: 408
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Post by r543 on Aug 11, 2012 7:15:57 GMT -5
If i create a cube and apply a texture to it it's blurred and i don't know why, does someone know how to fix this ?
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Post by supermcgrewbros3 on Aug 11, 2012 7:25:25 GMT -5
you know i export stuff to .fbx all time and never had this problem it's maybe your pc like tell us what type of pc you have
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Post by ShadowTG on Aug 11, 2012 12:35:24 GMT -5
No, Mcgrew. The problem is (or was) that the textures were too low res, so the Blitz engine was blurring them. That has nothing to do with the PC. Textures are always blurred in almost any engine, especially if they are low resolution. The applying a texture problem in Frag also has nothing to do with the PC. I'm afraid I can't help you, ask someone who knows more about Frag.
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Post by supermcgrewbros3 on Aug 11, 2012 12:59:52 GMT -5
well i never had this problem so ask some who had this happened before
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Post by Mottely on Aug 11, 2012 13:11:56 GMT -5
You're going to have to use the UV Mapper, probably.
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r543
Relic Team
Posts: 408
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Post by r543 on Aug 11, 2012 15:24:58 GMT -5
ok now blitz sonic does that with every model. help
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