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Post by MidnightXS on Aug 1, 2012 1:06:51 GMT -5
Its a businessman question, I know. Its only my first stage and I have looked everywhere and haven't got an answer. I ripped a track from a N64 game and put it into blender. What should I export it as and what program should I use to complete it? The engine I am going to use for it is LS5's Unreleased
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Post by ShadowTG on Aug 1, 2012 1:10:54 GMT -5
I have no idea what Blender can do, but if it supports .obj then export it as .obj. Then get FragMOTION and export it as b3d, this is the file type used in Blitz Sonic engines. Also, inspect how the folders and the .xml file of other stages work. If you're clever enough, you'll be able to copy over everything you don't have from another stage and edit it accordingly.
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Post by MidnightXS on Aug 1, 2012 2:32:30 GMT -5
Well it is now a b3d (but not textured :<) and I got the Skydome and everything. I fixed the error and now when I start up the level I start in the middle of nowhere and continuously fall. I don't know how to find where I want it to start (On the X,Y,Z)
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Post by ShadowTG on Aug 1, 2012 3:30:02 GMT -5
You spawn where the centre of the axis is. Move the stage around in Frag until where you want to spawn is where the axis is. Edit> Select All to select the geometry and to move, use the Transform Widget. This is found in the bottom right of the program, click the dropdown menu and go to transform.
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Post by MidnightXS on Aug 1, 2012 14:43:18 GMT -5
Well thanks, but it turns out that the placement wasn't the problem. The stage just isn't there o.O
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Post by ShadowTG on Aug 1, 2012 14:58:03 GMT -5
Did you call it Stage.b3d?
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Post by MidnightXS on Aug 1, 2012 15:00:16 GMT -5
Yea.
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Post by SonicHyuga on Aug 1, 2012 15:07:22 GMT -5
Delete any animations as well. If your stage.xml file uses <animesh> instead of <mesh>, it looks at the animation within the b3d file. So even if you move the geometry, it may or may not have affected the animation.
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Post by MidnightXS on Aug 1, 2012 15:33:18 GMT -5
I think I found the problem. I exported it out of Blender and Imported it to Google Sketchup. It was on its side. From top to bottom it was about 3 inches tall. (Whish would explain why I fell without seeing or toushing it. What should I multioly iy by to resize it?
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Post by Chini on Aug 1, 2012 23:52:16 GMT -5
I exported it out of Blender and Imported it to Google Sketchup. wait what?
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Post by Marble (LS5) on Aug 2, 2012 0:10:11 GMT -5
Oh fuuuck Google Shnowwowwwwowoowoowoowowoooooooo
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Post by MidnightXS on Aug 11, 2012 17:28:21 GMT -5
I'm so dumb...... It was there the whole time. I did (almost) everything right! I just had to increase the size of the stage in the xml! Duh.....
But when I did this a new problem arose. I start the level and I can see it 'parts' of it from above and all of it from the bottom. I just fall through it.
I'm even dumber. It should've been obvious! Since I'm ripping from an N64 gane, it only captures what is on the screen, therefore, I have to do 10+ shots. Even if I join them, Blender only exports the first shot as an OBJ. So, for every shot, I need to texture it, Export it as an OBj, then as a B3D and put each as a seperate mesh in the XML....
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