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Post by chaosshadic456 on Jun 18, 2012 16:19:48 GMT -5
hey guys ;D, i'm trying to put a hoop in move. for this i put "loadanimmesh" but not work. i need help.
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Post by Gistix on Jul 11, 2012 21:49:25 GMT -5
you're doing it right?, the newer ver. of fragmotion don't export right the animations (it's all fucked and missed up)
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Post by ShadowTG on Jul 12, 2012 1:49:25 GMT -5
There's a new version of Frag?
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Post by Marble (LS5) on Jul 12, 2012 2:52:02 GMT -5
The newest version of FAGMotion does not parent the entire scene to a "Root" bone. Therefore, the model is exported to an unusable state. Version 1.1.3 is a working version.
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Post by Gistix on Jul 14, 2012 0:54:50 GMT -5
I use 1.1.7 to model/anim, then, open in 1.0.0 and export to b3d :B
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Post by chaosshadic456 on Jul 14, 2012 13:30:51 GMT -5
xd, for now i have fragmotion 1.1.1 with infinite license.
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Post by 06hypersonic60 on Jul 14, 2012 17:49:27 GMT -5
just using loadanimmesh won't make the hoop move. herp derp Did you forget that you should add the animate Animate Function?? Go look at it in the Command Reference. you'll find how it works there. And also have a look at ExtractAnimSeq. you can use this if you want to add many animations ( with the animate function of course )
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Post by chaosshadic456 on Jul 14, 2012 19:19:15 GMT -5
no problem i have ready.
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Post by chaosshadic456 on Aug 10, 2012 15:58:59 GMT -5
if anyone can give me the fragmotion 1.1.3.
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Post by chaosshadic456 on Aug 10, 2012 16:43:58 GMT -5
anyone?
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Post by Marble (LS5) on Aug 10, 2012 16:58:24 GMT -5
You might be able to create a bone called "Skeleton" at 0,0,0 and place the currently parent bone under that in the skeleton menu. Some bones might move, just move the bone that moved, as well as the model, back into place.
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