3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
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Post by 3DSawnikku on May 26, 2012 11:28:38 GMT -5
Textures or meshes that always face the camera pretty much titles says everything.
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Post by EightBitDragon on May 27, 2012 11:17:16 GMT -5
LoadSprite("texture.png") and then use PositionEntity(...) as usual to move it where you want it. If you look in the command reference, you can find more options like how to set the sprite mode, like pivoting with the camera, or turn-table mode where it faces the camera horizontally but doesn't look up, useful for fake trees. I know because I tried putting fake trees in Freerunner. They are okay for trees in the far background, but anywhere close and you can tell they are just flat planes.
Also, sprites loaded with LoadSprite(...) have their own scale command, because they aren't really 3D objects. They are weird; some 3D commands work with them, others don't.
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Post by 06hypersonic60 on May 27, 2012 11:38:14 GMT -5
thanks for the tips bro
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