r543
Relic Team
Posts: 408
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Post by r543 on Apr 28, 2012 6:01:39 GMT -5
we all know the problem if we use a .XML without the camera moving to have it 2d. but what do i need to edit in the source code that the animation rotates too and that there isn't the backwards walking glitch ?
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r543
Relic Team
Posts: 408
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Post by r543 on Apr 28, 2012 6:17:56 GMT -5
i found a way to fix this add this otateEntity p\Objects\Entity, 0, 90, 0 under this ; --------------------------------------------------------------------------------------------------------- ; Game_Stage_Step ; --------------------------------------------------------------------------------------------------------- Function Game_Stage_Step() If (Input_Lock = True) Then If (KeyHit(KEY_F1)) Then For p.tPlayer = Each tPlayer EntityType(p\Objects\Entity, 0) PositionEntity p\Objects\Entity, 0, 10, 0 PositionEntity p\Objects\Mesh, 0, 10, 0 p\Motion\Speed\x = 0 p\Motion\Speed\y = 0 p\Motion\Speed\z = 0 in stage.bb
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