r543
Relic Team
Posts: 408
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Post by r543 on Oct 22, 2011 3:37:43 GMT -5
i ripped the brawl model and i have it in .dae(that's not the same .dae that fragmotion uses or 3ds max) and i used an plugin to open it with 3ds max. but the problem is when i export it as .fbx the textures uv are lost and when i export it as .3ds the rig is lost. i found 2 .ms3d exporters but the 1st one has an script error and the 2nd one doesn't export the rig.
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nytrofactor
Full Member
Shut up Tails!!!!eh?
Posts: 203
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Post by nytrofactor on Oct 22, 2011 9:31:30 GMT -5
find a psk exporter
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Post by zankuujinmujinsho on Oct 22, 2011 9:38:35 GMT -5
For best results, find the .brres files of the models, use the .brres viewer and export them to .psk and psa. (Model and animations respectively) then use Milkshape (preferably) to import them, assign textures, then save as an ms3d, where it is able to be opened in FragMotion.
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r543
Relic Team
Posts: 408
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Post by r543 on Oct 22, 2011 10:32:51 GMT -5
i didn't find an working one
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r543
Relic Team
Posts: 408
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Post by r543 on Oct 22, 2011 10:34:03 GMT -5
For best results, find the .brres files of the models, use the .brres viewer and export them to .psk and psa. (Model and animations respectively) then use Milkshape (preferably) to import them, assign textures, then save as an ms3d, where it is able to be opened in FragMotion. brawl has the models in .mdl0 format and i found an exporter that exports the .pac files as .dae that you can open with an special 3ds max plugin
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Post by XxSuperShadicxX on Oct 22, 2011 10:55:30 GMT -5
What is a "special" 3ds max???
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r543
Relic Team
Posts: 408
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Post by r543 on Oct 22, 2011 11:00:22 GMT -5
What is a "special" 3ds max??? i meant special 3ds max plugin(not the default dae importer/exporter)
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Post by zankuujinmujinsho on Oct 22, 2011 16:56:18 GMT -5
For best results, find the .brres files of the models, use the .brres viewer and export them to .psk and psa. (Model and animations respectively) then use Milkshape (preferably) to import them, assign textures, then save as an ms3d, where it is able to be opened in FragMotion. brawl has the models in .mdl0 format and i found an exporter that exports the .pac files as .dae that you can open with an special 3ds max plugin Use BrawlBox to open the .pac files, select what you want, and then extract them using the program. It's a little extra work, but it pays off in the end.
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r543
Relic Team
Posts: 408
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Post by r543 on Oct 23, 2011 11:32:07 GMT -5
brawl has the models in .mdl0 format and i found an exporter that exports the .pac files as .dae that you can open with an special 3ds max plugin Use BrawlBox to open the .pac files, select what you want, and then extract them using the program. It's a little extra work, but it pays off in the end. i use brawl box but i can only save as dae and .mdl0 help please
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