Post by Netherwing on Aug 7, 2013 18:03:20 GMT -5
(not sure if this post should go here or not, but this is a WIP hubworld, so I assume it'd fit here)
In my free time, I've been messing around with LS5 Engine 2's mechanics. One of which being the goalinvis item which transports you to another stage. Using that and monitors, I've made a hubworld. It's not a normal one, though. For nearly every stage, completing it will take you to an alternate version of the original hubworld. (i.e, complete an evening level, the hub is now also in the evening)
This is really the first time I have ever used object placement and messed with the directional lighting, and values and fun things like that that you use while making a stage.
Anyways, the whole reason this project exists in the first place is for nostalgia. Therefore, I claim absolutely NOTHING in this entire pack to be my own. Don't you guys remember the good old days when we used to load up Stage0 and play, or edit the stage.xml all the time to play something else? Remember how Blitz was our pride and passion? Now that things have moved to Unreal engine and Generations, I can't help but feel lonely and a little sad for poor old Blitz. I want everyone to feel a slice of the nostalgia so we can go back to our "BACK IN THE DAY" phase.
Please watch the video to see some of the things I've done. Everything shown is pretty much what you see in game, but I made a few tiny edits for the last minute things.
The video can be found here: youtu.be/rnzXmdrrFQE
Let's get into the details, shall we?
Inside, there are currently 8 different hubworlds (two being unused but you can still access via stage select). Inside of the hubs, they currently link you to 9 different stages (one being the hub selection room)
The hubworlds are: Original, Evening, Space, Night, Sky, Beach, (unused) Corruption, and (unused) Bad Future.
The levels are Areo Garden, Green Hill (the one the engine came with; test level), Night Hill, Oceans' Bay, Ship Graveyard, Spagonia, and The Ark.
If you have any suggestions or need help with anything, please ask. This project is something I've been trying to rapidly work on. Constructive criticism is much appreciated as well. The readme for how to put this in is packed inside the download.
The download comes with all the above hubs and all the above levels. If you have any levels that share the same name, I suggest you back them up. I'm not at fault if you accidentally overwrite your favorite stages with one of my edits of said stage.
You can download what I've done so far here: mega.co.nz/#!ekxnCSxZ!E13qnFja0oqrpKkjSNmikwBeCZV38A8sjIDX3kg09N0
(280 mb)
Also to note, I count all the stages in this pack a tier one of stages. There will be a second tier underway, so please try to keep up to date with this forum post for when I release any further updates.
I haven't any idea what the second tier levels will consist of, so recommendations of your favorite nostalgic Blitz stages are very welcomed.
Thank you everyone for your time. This has been a fun thing to work on, and I look forward to creating extra content for LS5 Engine 2.
In my free time, I've been messing around with LS5 Engine 2's mechanics. One of which being the goalinvis item which transports you to another stage. Using that and monitors, I've made a hubworld. It's not a normal one, though. For nearly every stage, completing it will take you to an alternate version of the original hubworld. (i.e, complete an evening level, the hub is now also in the evening)
This is really the first time I have ever used object placement and messed with the directional lighting, and values and fun things like that that you use while making a stage.
Anyways, the whole reason this project exists in the first place is for nostalgia. Therefore, I claim absolutely NOTHING in this entire pack to be my own. Don't you guys remember the good old days when we used to load up Stage0 and play, or edit the stage.xml all the time to play something else? Remember how Blitz was our pride and passion? Now that things have moved to Unreal engine and Generations, I can't help but feel lonely and a little sad for poor old Blitz. I want everyone to feel a slice of the nostalgia so we can go back to our "BACK IN THE DAY" phase.
Please watch the video to see some of the things I've done. Everything shown is pretty much what you see in game, but I made a few tiny edits for the last minute things.
The video can be found here: youtu.be/rnzXmdrrFQE
Let's get into the details, shall we?
Inside, there are currently 8 different hubworlds (two being unused but you can still access via stage select). Inside of the hubs, they currently link you to 9 different stages (one being the hub selection room)
The hubworlds are: Original, Evening, Space, Night, Sky, Beach, (unused) Corruption, and (unused) Bad Future.
The levels are Areo Garden, Green Hill (the one the engine came with; test level), Night Hill, Oceans' Bay, Ship Graveyard, Spagonia, and The Ark.
If you have any suggestions or need help with anything, please ask. This project is something I've been trying to rapidly work on. Constructive criticism is much appreciated as well. The readme for how to put this in is packed inside the download.
The download comes with all the above hubs and all the above levels. If you have any levels that share the same name, I suggest you back them up. I'm not at fault if you accidentally overwrite your favorite stages with one of my edits of said stage.
You can download what I've done so far here: mega.co.nz/#!ekxnCSxZ!E13qnFja0oqrpKkjSNmikwBeCZV38A8sjIDX3kg09N0
(280 mb)
Also to note, I count all the stages in this pack a tier one of stages. There will be a second tier underway, so please try to keep up to date with this forum post for when I release any further updates.
I haven't any idea what the second tier levels will consist of, so recommendations of your favorite nostalgic Blitz stages are very welcomed.
Thank you everyone for your time. This has been a fun thing to work on, and I look forward to creating extra content for LS5 Engine 2.