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Post by sonicman19984eva on May 6, 2012 15:54:28 GMT -5
holy balls man i gota say u my friend are talanted
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Post by ShadowTG on May 6, 2012 17:00:23 GMT -5
Thanks, it means a lot. Need to try and figure out how I can improve the lighting so it's not just on the top...
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Post by Chini on May 7, 2012 0:14:07 GMT -5
I signed in just to say good job. looks great
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Post by Redler Red7 on May 7, 2012 1:35:50 GMT -5
you're doing a much faster job with a much higher quality proportioned to your speed then I've seen anywhere else.
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Post by ShadowTG on May 7, 2012 3:20:41 GMT -5
I signed in just to say good job. looks great Thank you! you're doing a much faster job with a much higher quality proportioned to your speed then I've seen anywhere else. That's what you get for having three days off school and no life whasoever. I was working on the stage pretty much non-stop yesterday.
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Post by Redler Red7 on May 7, 2012 4:19:50 GMT -5
For me, the best way to do something fast is to disconnect from the internet
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Post by ShadowTG on May 7, 2012 4:33:28 GMT -5
Actually, being in a Skype call most of the time motivates me quite a lot. Just as long as my PC doesn't break while doing both.
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Post by Redler Red7 on May 7, 2012 4:48:08 GMT -5
just a question, how do you make your textures? did you watch some sort of photoshop tutorial or something?
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Post by ShadowTG on May 7, 2012 4:54:45 GMT -5
Nah, I didn't watch any tutorials. It's all purely experimentation and already being familiar with GIMP. The method I use for most of the textures is to draw over the pixel art, then place a brick texture (or whatever material you need) behind it, manipulate the edges of it so it looks 3D, and grain merge the colour into it.
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Post by sonicman19984eva on May 7, 2012 5:11:32 GMT -5
ur textures look like the original and the grass looks odd with the black outline but u will fix it i know it
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Post by ShadowTG on May 7, 2012 5:15:58 GMT -5
That's a problem actually, I'm glad you brought that up. The thing is, I know how to prevent that black outline. But that means removing the masking flag, which for some reason renders all the grass behind the grass you're looking at, in front of it. So it's either have some dimension-shifting grass which looks nice, or some ugly-ish grass which actually renders where it's supposed to.
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Post by Redler Red7 on May 7, 2012 5:35:08 GMT -5
strange, that only happens to my textures if I change the material transparency. also, I believe Blitz supports ".3DS" models Have you tried using that instead?
Really? I originally thought you made your textures from scratch or something.
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Post by ShadowTG on May 7, 2012 5:39:19 GMT -5
Not completely from scratch, but each texture still takes around 20 minutes to half an hour. Just tried 3DS, doesn't work as a replacement for b3d if that's what you were implying.
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Post by Redler Red7 on May 7, 2012 5:42:12 GMT -5
strange. it worked for Chishado's old stages
Edit: I made a test stage in sketchup and exported to 3DS It worked normally
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Post by ShadowTG on May 7, 2012 6:22:18 GMT -5
Weird, I just get an error when I use stage.3DS instead of stage.b3d. :3
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