|
Post by chaosshadic456 on Apr 16, 2012 13:25:36 GMT -5
for SAGE 2012 please. you can make much more if we have to wait for the SAGE 2012, the game has more stuff and much more, you can do it, good luck!
|
|
|
Post by EightBitDragon on May 21, 2012 13:22:55 GMT -5
|
|
|
Post by Marble (LS5) on May 21, 2012 15:14:27 GMT -5
Something like that could be used for a jump ball afterimage like in SA2. I'm going to try that. Any tips?
|
|
|
Post by EightBitDragon on May 21, 2012 16:57:20 GMT -5
Something like that could be used for a jump ball afterimage like in SA2. I'm going to try that. Any tips? Just set up some extra slots in tPlayer for the extra jump ball meshes. Scale each one down a tad. After that, just set them up to follow each other in a chain. If you need some example code, let me know.
|
|
3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
|
Post by 3DSawnikku on May 21, 2012 19:18:18 GMT -5
I need one plz?
|
|
|
Post by zankuujinmujinsho on May 21, 2012 20:27:39 GMT -5
I'd like to know as well, since Afterimages are fun.
|
|
3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
|
Post by 3DSawnikku on May 22, 2012 6:27:41 GMT -5
How did you add that third part of the timer thats in milliseconds? like Example. In normal BlitzSonic its 4:56 But i want the timer to be like this 0:00:00 you know what i mean? i suck at explaining...
|
|
|
Post by 06hypersonic60 on May 22, 2012 7:23:54 GMT -5
take a look at interface.bb the code is there
|
|
|
Post by Redler Red7 on May 22, 2012 7:34:07 GMT -5
Does this mean we'll be able to recreate sonic advance 2 & 3's Boost mode?
|
|
|
Post by EightBitDragon on May 22, 2012 9:52:19 GMT -5
Yes, afterimages are possible. How about I just add it to Freerunner? That way everyone can see how it works, and you can just copy the code when I release it.
|
|
|
Post by Redler Red7 on May 22, 2012 9:56:03 GMT -5
Okay, I know it's possible, but how will it be implemented? will it be images of what sonic's outline is during that frame, similar to megaman x will it be a low poly version of sonic with semi transparent textures and identical animations? Or will it be something else entirely?
|
|
|
Post by EightBitDragon on Jun 11, 2012 20:23:21 GMT -5
|
|
|
Post by Chini on Jun 11, 2012 20:26:01 GMT -5
Nice stage and lens flare 8
|
|
|
Post by Marble (LS5) on Jun 11, 2012 22:10:42 GMT -5
Beautiful!
|
|
|
Post by Th33z on Jun 11, 2012 22:14:19 GMT -5
-insert overly obsessive lens flare Th33z hurr- LENS FLARES WICHEH WICHEH PRETTEH LENS FLURRSSS (( Len's flares are common for me when I'm working with UDK ))
|
|