Post by Twi on Jan 17, 2012 20:54:49 GMT -5
Hi there! You may remember me being an ass and or dick. But I have come back to tell you I'm working on some new stuff a new engine I suppose. Been taking it seriously with Unreal Script and been working on Xaklse GDK coding and have been getting help from him on the structure of his coding locating where things are and what they do.
So far I've just been toying around seeing what this bad boy can currently do and what I should improve.
To note: I have added randomizer idle animations, mouth swapping on vector angles ala Unleashed/Generations style, Quick Step Animations, Stomp Animation, and sliding. And new objects such as rainbow ring and trick ramps.
To be honest unlike most of you. I do fanengine stuff for fun, not for making fangames since I'm not trying to be like Sega and making something like that. I'm just doing this to better myself in things and make something fun to do.
Since most of you can't even run BGE I thought
Actually it was because I wanted something more powerful to not hold back potential of what I could actually create. If you've seen my videos on youtube of my progress, its quite neat seeing what I've done so far. I'm going to be taking out spin-dashing and rolling since I want this to be Unleashed/Generations like and add in all the elements and physics style that they used and types of controlling that it has done.
Everyone seems obsessed with Generations models and jazz and everyone and their mother is using them in engines now. So I figured I'd do the same just only better than others.
Now then, I'm not doing what other people do and come up with fancy names and thinking about fangame ideas that never take off. I'm not that kind of person, if I was I would make sure I have a complete engine before I did that in the first place.
Sorry for going off on such a tangent and making things drift afar.
Anyways, I just want this thread to be dedicated to my progress of this engine 'edit' as I want to release this sometime. Since this is already 10x better than BGE or any other Blitz3d project. That I can acclaim for.
Thank You for spending the time to read this long wall of text.
And I hope to impress others and improve myself this new year and a new project.
Soon I'll let it all out, let it all out.
So far I've just been toying around seeing what this bad boy can currently do and what I should improve.
To note: I have added randomizer idle animations, mouth swapping on vector angles ala Unleashed/Generations style, Quick Step Animations, Stomp Animation, and sliding. And new objects such as rainbow ring and trick ramps.
To be honest unlike most of you. I do fanengine stuff for fun, not for making fangames since I'm not trying to be like Sega and making something like that. I'm just doing this to better myself in things and make something fun to do.
Since most of you can't even run BGE I thought
" Hey I should make this is in UDK so none of you can use it anyways!"
Actually it was because I wanted something more powerful to not hold back potential of what I could actually create. If you've seen my videos on youtube of my progress, its quite neat seeing what I've done so far. I'm going to be taking out spin-dashing and rolling since I want this to be Unleashed/Generations like and add in all the elements and physics style that they used and types of controlling that it has done.
Everyone seems obsessed with Generations models and jazz and everyone and their mother is using them in engines now. So I figured I'd do the same just only better than others.
Now then, I'm not doing what other people do and come up with fancy names and thinking about fangame ideas that never take off. I'm not that kind of person, if I was I would make sure I have a complete engine before I did that in the first place.
Sorry for going off on such a tangent and making things drift afar.
Anyways, I just want this thread to be dedicated to my progress of this engine 'edit' as I want to release this sometime. Since this is already 10x better than BGE or any other Blitz3d project. That I can acclaim for.
Thank You for spending the time to read this long wall of text.
And I hope to impress others and improve myself this new year and a new project.
Soon I'll let it all out, let it all out.