Deleted
Deleted Member
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Post by Deleted on Jan 16, 2013 6:35:49 GMT -5
...I tested final egg in the blitz sonic advanced engine and it was invisible. The model shows up in fragmotion, but that's it. I knew what to do too, I opened the .obj file in fragmotion then exported it to .b3d, the only thing not in the stage folder were the textures, because I wanted to see if it worked. Also if you can solve this issue may I request a rip of skydeck, the mystic ruins, and the part of speed highway that takes place during dawn. edit: it was a problem in the xml the stage was too, big. The same problems was happened with me at start in bsf You need to wait till it starts the textures
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
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Post by Sonic Warrior on Jan 16, 2013 10:03:06 GMT -5
...I tested final egg in the blitz sonic advanced engine and it was invisible. The model shows up in fragmotion, but that's it. I knew what to do too, I opened the .obj file in fragmotion then exported it to .b3d, the only thing not in the stage folder were the textures, because I wanted to see if it worked. Also if you can solve this issue may I request a rip of skydeck, the mystic ruins, and the part of speed highway that takes place during dawn. edit: it was a problem in the xml the stage was too, big. The same problems was happened with me at start in bsf You need to wait till it starts the textures ...what does that even mean, also I forgot to mention the emerald coast rip, act 1 was missing the bridge, which I guess is understandable, since that's animated. Act 2 was missing textures and was just a clumped up mess, also it had no textures what so ever.
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Deleted
Deleted Member
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Post by Deleted on Jan 16, 2013 17:22:48 GMT -5
The same problems was happened with me at start in bsf You need to wait till it starts the textures ...what does that even mean, also I forgot to mention the emerald coast rip, act 1 was missing the bridge, which I guess is understandable, since that's animated. Act 2 was missing textures and was just a clumped up mess, also it had no textures what so ever. All what I mean is I've tried it start the stage and wait till 3mns and you'll se, if you mean the game apears in black that's the resolution
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
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Post by Sonic Warrior on Jan 16, 2013 20:34:56 GMT -5
...what does that even mean, also I forgot to mention the emerald coast rip, act 1 was missing the bridge, which I guess is understandable, since that's animated. Act 2 was missing textures and was just a clumped up mess, also it had no textures what so ever. All what I mean is I've tried it start the stage and wait till 3mns and you'll se, if you mean the game apears in black that's the resolution No just the textures, and I played around in final egg for 10 minutes, and it was still missing some stage geometry, sorry that's what I meant for EC act 1's bridge as well, but EC act 2 is missing textures.
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Deleted
Deleted Member
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Post by Deleted on Jan 20, 2013 17:44:39 GMT -5
If you want lost world i can give you link to download.it and edit it not restart making it
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Deleted
Deleted Member
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Post by Deleted on Jan 21, 2013 6:58:36 GMT -5
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Post by XxSuperShadicxX on Jan 21, 2013 11:12:26 GMT -5
Function Player_Action_boost(p.tPlayer, d.tDeltaTime) ; Variable jump If (Boost\Boost/Boost = False And boost\Motion\Speed\y# > BOOST_STRENGHT_VARIABLE#) Then boost\Motion\Speed\x# = BOOST_STRENGHT_VARIABLE# Function Player_Action_Jump(p.tPlayer, d.tDeltaTime) End If
; boost If (boost\Motion\Ground = True) Then boost\Action = ACTION_COMMON End Function
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Deleted
Deleted Member
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Post by Deleted on Jan 21, 2013 15:59:35 GMT -5
Function Player_Action_boost(p.tPlayer, d.tDeltaTime) ; Variable jump If (Boost\Boost/Boost = False And boost\Motion\Speed\y# > BOOST_STRENGHT_VARIABLE#) Then boost\Motion\Speed\x# = BOOST_STRENGHT_VARIABLE# Function Player_Action_Jump(p.tPlayer, d.tDeltaTime) End If ; boost If (boost\Motion\Ground = True) Then boost\Action = ACTION_COMMON End Function That's what I have to write it and in which source code
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Sonic Warrior
Junior Member
Newbie stage maker; constantly cancels stages.
Posts: 80
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Post by Sonic Warrior on Jan 21, 2013 15:59:57 GMT -5
Hahaha dude that's a fan made version of lost world, not a port.
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Deleted
Deleted Member
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Post by Deleted on Jan 21, 2013 16:08:57 GMT -5
LOL
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Post by chaosshadic456 on Jan 30, 2013 12:15:32 GMT -5
hey dudes, i want to rip my own stages, SPECIALLY STATION SQUARE, and i cant. I have SADXLVL2 and DirectX RunTimes, please help me the editor opens but it appears and error, please help me.
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Deleted
Deleted Member
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Post by Deleted on Feb 4, 2013 16:26:13 GMT -5
When u help me I'll help u Lol Anywhere. Do u mean DLL's or .....
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Post by ShadowTG on Feb 4, 2013 17:33:11 GMT -5
hey dudes, i want to rip my own stages, SPECIALLY STATION SQUARE, and i cant. I have SADXLVL2 and DirectX RunTimes, please help me the editor opens but it appears and error, please help me. Are you sure you've installed the correct DirectX Runtimes, Chaos456? You also need the .NET Framework 3.5. I had that problem until I installed the ones found on this page: info.sonicretro.org/SADXPCTools
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nytrofactor
Full Member
Shut up Tails!!!!eh?
Posts: 203
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Post by nytrofactor on Feb 8, 2013 17:47:47 GMT -5
Guys,sort of a late reply but,these models aren't for ANY engine,it's just the models themselves.You can MAKE them into a stage if you want,but yeah...
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Post by SonicVirus86 on Jun 28, 2013 18:55:33 GMT -5
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