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Post by Encoder [WantaPS] on Dec 3, 2011 20:01:35 GMT -5
how do you compile it? plus, what file and section changes sonic accelleration?
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Post by zankuujinmujinsho on Dec 3, 2011 21:32:42 GMT -5
With the little Rocket Ship Button in the toolbar.
And Player.bb
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Post by Encoder [WantaPS] on Dec 3, 2011 22:04:56 GMT -5
Done that, but it comes up with this file supposedly missing: Input\Movement_Direction# = WrapAngle#(ATan2#(Input\Movement_AnalogY#, Input\Movement_AnalogX#))
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Post by Encoder [WantaPS] on Dec 3, 2011 22:06:26 GMT -5
And this one: If (JoyU#(g)<-Input_GamepadThreshold#) Then Result# = (Abs(JoyU#(g))-Input_GamepadThreshold#)/(1-Input_GamepadThreshold#)
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Post by zankuujinmujinsho on Dec 3, 2011 22:19:15 GMT -5
Those aren't missing files, that means that you fucked with something you shouldn't have.
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Post by 8-Bit magic on Dec 3, 2011 22:23:32 GMT -5
oh my O.O
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Post by zankuujinmujinsho on Dec 3, 2011 22:27:00 GMT -5
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Post by Encoder [WantaPS] on Dec 3, 2011 22:57:47 GMT -5
Dude, this is the original unused version of the source..... I havent touched anything yet, I just want to know how to compile it for when theres an actual edit.
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Post by zankuujinmujinsho on Dec 3, 2011 23:07:14 GMT -5
Dude, this is the original unused version of the source..... I havent touched anything yet, I just want to know how to compile it for when theres an actual edit. Well, I wouldn't have known that wouldn't I? Especially since you said NOTHING OF THE SORT. Besides, are you going back to the Sonic the Hedgehog.bb and compiling THAT one? Since that file references and calls all the files that are referenced and runs it through there. It is essentially the Source of the Source. The Actual Program instead of a Class. The point where multiple rivers merge and combine into the ocean.
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Post by Encoder [WantaPS] on Dec 3, 2011 23:09:10 GMT -5
^Thats the file that says files are missing!
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Post by zankuujinmujinsho on Dec 3, 2011 23:28:35 GMT -5
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Post by Encoder [WantaPS] on Dec 3, 2011 23:37:19 GMT -5
Thankyou
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Post by Encoder [WantaPS] on Dec 3, 2011 23:46:17 GMT -5
Functions not found: MidHandleImage(Interface_Pause) Global Interface_ScoreTimeRings
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Post by zankuujinmujinsho on Dec 4, 2011 1:43:20 GMT -5
What are you doing to this thing? Everything in that DL is working as usual.
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Post by 06hypersonic60 on Dec 4, 2011 4:51:51 GMT -5
Functions not found: MidHandleImage(Interface_Pause) Global Interface_ScoreTimeRings U should update your blitz 3D to a newer version. I think there's an update installer with the original setup for version 1.95 I'm sure u have version 1.81 or something like that and blitz sonic doesn't work on it
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