Anonymaus
Junior Member
I'm normal in an insane kind of way.
Posts: 94
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Post by Anonymaus on Oct 26, 2011 0:34:13 GMT -5
Wow, quote fail. -_-"
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Post by twilightzoney on Oct 26, 2011 8:37:15 GMT -5
Level of Detail is for highly detail stages/ modeling etc. I don't think there going to be very detailed stages in blitz or someone to take that route on designing so much in needing different high poly to low poly replacements in the LOD set up. Well for props its actually easy. Throw it into Milkshape3d and use the directx tool and you can lower or heighten the poly amount on a model. Easiest way to make LODs. Plus, when you think about it. Blitz3d+Directx9+Sonic+Quality Stages+Spec/Normal Maps+ =Profit Even a troll can disguise himself. But I'm not fighting with you, since you seem to be having fun with it. How'dya know? Yes to the first, and no to the controller. Have you tried... checking the upper theta-phi band for quasi-chrono-tachyal-bosons? I know things, seen things man. Crazy stuff. Okay I'll get to work right on that soon. No I have not. Mind pointing me in the correct direction, my mother didn't give me the approval there. Yep 125 animations total so far. Nuts cause I haven't even put in Box Pushing yet. D:
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Post by SonicHyuga on Oct 26, 2011 12:34:44 GMT -5
Yep 125 animations total so far. Nuts cause I haven't even put in Box Pushing yet. D: You should totally post something on that. I'd like to see this in action.
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