Jloy2
Full Member
Moving at a somewhat fast pace!
Posts: 191
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Post by Jloy2 on Apr 7, 2012 23:18:12 GMT -5
No I will not. Please do not ask for it again.
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Post by 06hypersonic60 on Apr 8, 2012 3:47:49 GMT -5
hey, jloy2, you can send me the code for the menu of sonic dash? please, I will use different functions, all you want but you can send it to me please? Dunno why but you always ask people for their codes. Jloy2 is a nice guy. he helped me alot a while ago. But at least before asking for help I spent hours trying to get my own code working. The point is that u should try before asking for help. Making a menu isnt that hard. belive me
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Jloy2
Full Member
Moving at a somewhat fast pace!
Posts: 191
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Post by Jloy2 on Apr 8, 2012 8:57:50 GMT -5
It took me 1 - 2 hours to get the first version of my menu working. The homing attack (using this for comparison) is one of the hardest things to code. This took my 4 months to get it to where I have it now and still needs more work done to it. Start by making something simple. Make when pressing any key, start the game. Slowly work your way up by adding keys that trigger stuff and eventually convert it to a clickable menu if you want it like that. Also, I'm working on Dash as much as possible. It is just hard to test things when you have 5 - 10 fps on an empty stage.
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3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
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Post by 3DSawnikku on Apr 8, 2012 9:01:35 GMT -5
5 - 10 fps! here this will help you. Change it to software mode mode and it will ask you to open another EXE but click no and do it again 3 times and exit. You'll play blitzsonic with ease 0f probably 20-60 fps. Attachments:
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Post by zankuujinmujinsho on Apr 8, 2012 17:08:07 GMT -5
hey, jloy2, you can send me the code for the menu of sonic dash? please, I will use different functions, all you want but you can send it to me please? HA. Don't try this kind of thing, guys. Asking questions is all right. But asking for the source directly is not. Further bugging will result in a ban.
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Jloy2
Full Member
Moving at a somewhat fast pace!
Posts: 191
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Post by Jloy2 on Apr 8, 2012 18:40:12 GMT -5
hey, jloy2, you can send me the code for the menu of sonic dash? please, I will use different functions, all you want but you can send it to me please? HA. Don't try this kind of thing, guys. Asking questions is all right. But asking for the source directly is not. Further bugging will result in a ban. Thank you Ed. 5 - 10 fps! here this will help you. Change it to software mode mode and it will ask you to open another EXE but click no and do it again 3 times and exit. You'll play blitzsonic with ease 0f probably 20-60 fps. That doesn't appear to increase the performance of any BlitzSonic Executable I use. But for some reason my computer likes to run stuff at 15 - 20 fps now. Confusing.
This is what I have done since the last video: General- When the character is rolling, they actually face the direction they are going - Correctly done music looping - Fixed a bug with the rolling physics that causes being upside down to act like normal ground - Fixed a bug with Spin Dash that had an error from Vanilla BlitzSonic. - Added Spin Dash Rev sounds according to how much speed you have built up (you can tell when you are fully charged) Sonic- Fixed up the homing attack more - New model - Sonic Unleashed Cutscene Model custom rigged by XxSuperShadicxX (not the final rig version). Amy- Reworked Amy Rose - New Ability - Skydiving - Can be used to slow down her fall for precision landings - New model - Generations Amy with Semi-Custom HD Textures (Eyes are full custom) Planned- Finish the Ability system - Fix as many bugs as possible (rendering ones as well) - Dynamic shadows - Graphical upgrade - Animation overlay system (not sure if possible yet) - Come up with a spline 2D movement system - Optimize the source code, removing what is unnecessary - Finish all the characters - (Possible) A basic multiplayer system (Starting with chat and player position) - Redo all of Sonic's Textures There is probably more I have done, but I can't remember it right now.
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Post by chaosshadic456 on Apr 9, 2012 14:45:36 GMT -5
great. good luck on the project.
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epikhbk1
Full Member
Today's Friend is tomorrows foe.
Posts: 190
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Post by epikhbk1 on Apr 10, 2012 23:17:15 GMT -5
i got the blitzsonic source but every time i try to compile the sonic.bb file it says tvector not found..so.so.crap.crap and ive been trying for a couple of months any help guys?? greatly appreciated
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Post by chaosshadic456 on Apr 10, 2012 23:56:10 GMT -5
you have to compile in sonic the hedgehog.bb.
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Post by 06hypersonic60 on Apr 11, 2012 5:55:18 GMT -5
i got the blitzsonic source but every time i try to compile the sonic.bb file it says tvector not found..so.so.crap.crap and ive been trying for a couple of months any help guys?? greatly appreciated U need to put the files in _Dependencies folder into the userlibs folder in blitz3D directory. If it still doesn't work, then you need an update for your blitz3D
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Post by .: Ryuzakii :. on Oct 28, 2012 17:44:05 GMT -5
I would like to test too.. you know.
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Post by chaosshadic456 on Oct 29, 2012 17:34:26 GMT -5
Ok jloy2, I'm ready to beat you. I want to help you!
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Post by Anonimous on Aug 15, 2013 18:05:25 GMT -5
Hey Jloy2 can you awnser me something, i am trying to add stages, but the best i could do was delete the files in the Green Hill folder and replace it with the files of the other stage folder, but can i have more than 1 stage in the game, because when i try to put another stage in the stages folder, i t doesn't appears in the select stage screen, i use the 1.0 pre-release
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