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Post by zankuujinmujinsho on Oct 1, 2011 16:06:32 GMT -5
Plus turn off the contrast option then? Better safe than sorry.
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Post by randomxfirerecording on Oct 1, 2011 23:32:56 GMT -5
06hypersonic60 I'd be glad to make a little stage showing off your shit when the engine is done.
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Post by Redler Red7 on Oct 2, 2011 1:45:46 GMT -5
Could you code for roll objects ;roll pads, roll ramps, roll springs. you know, for the jump ball, and rolling air physics seen in SADx and SA2B?
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Post by 06hypersonic60 on Oct 2, 2011 4:01:27 GMT -5
Could you code for roll objects ;roll pads, roll ramps, roll springs. you know, for the jump ball, and rolling air physics seen in SADx and SA2B? Ok good Idea
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Post by 06hypersonic60 on Oct 2, 2011 4:01:48 GMT -5
06hypersonic60 I'd be glad to make a little stage showing off your shit when the engine is done. Thank's ;D
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Post by Redler Red7 on Oct 2, 2011 4:45:58 GMT -5
Idea#2 Rockets (SA2/Chun-nan) which you can ride (by holding a horizontal bar at the base) and control. Controls: W/S Acce/Decelerate A/D Bank Left/Right Shift/Space Dodge to the left/right (hopefully has an animation: my idea is that sonic swings the opposite direction, capsizing the rocket, swinging him over it, then he swings hard to ward the direction you want) Left/ Right Click Rise/fall Middle Click + A/D Swerve the Rocket to the Left/Right mimicking the drift
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Post by 06hypersonic60 on Oct 2, 2011 5:26:11 GMT -5
Idea#2 Rockets (SA2/Chun-nan) which you can ride (by holding a horizontal bar at the base) and control. Controls: W/S Acce/Decelerate A/D Bank Left/Right Shift/Space Dodge to the left/right (hopefully has an animation: my idea is that sonic swings the opposite direction, capsizing the rocket, swinging him over it, then he swings hard to ward the direction you want) Left/ Right Click Rise/fall Middle Click + A/D Swerve the Rocket to the Left/Right mimicking the drift I like this adea a lot. I'm going to work on that And I'll make a thread for this engine so you can all post you ideas in it
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Post by Redler Red7 on Oct 2, 2011 5:32:33 GMT -5
just rename this thread
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Post by 06hypersonic60 on Oct 2, 2011 5:43:52 GMT -5
okay
So Please RXF / TFBLITZ or EDSTER reneame this thread to: SPG thread
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Post by Redler Red7 on Oct 2, 2011 5:49:43 GMT -5
you can do it your self, edit the first post
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nytrofactor
Full Member
Shut up Tails!!!!eh?
Posts: 203
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Post by nytrofactor on Oct 2, 2011 7:09:34 GMT -5
how would you update the model? i ment the animations he's using for the engine. i'm thinking about remaking them with the ps360 model.... (btw what happened to the show of your models topic?) EDIT:hey i've got an idea how about jump panels from sadx !
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Post by zankuujinmujinsho on Oct 2, 2011 8:16:32 GMT -5
Renamed, and Moved.
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Post by 06hypersonic60 on Oct 2, 2011 11:58:14 GMT -5
Working on new objects: jump panels !! This is how they will work: You place them then you choose the power ( like springs ) and direction ( like moving plateforms in BGE ) So, when sonic collides with one of them you shoul press ActionA to use them, but if you don't, you fall.
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nytrofactor
Full Member
Shut up Tails!!!!eh?
Posts: 203
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Post by nytrofactor on Oct 2, 2011 12:46:07 GMT -5
sweet!i dont suppose you could release a demo?by the way you haven't sent me the source yet(i'm zidinay789 from youtube....you know the guy who made the modern sonic animations for your engine)
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Post by XxSuperShadicxX on Oct 2, 2011 12:58:47 GMT -5
You're helping with the engine?
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