BloodyMuffin
New Member
Newbie at rigging and animating.
Posts: 7
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Post by BloodyMuffin on Mar 17, 2013 5:24:59 GMT -5
well i edited sonics shoes to the 06 ones. what do you think of it? Although it's nothing special.
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BloodyMuffin
New Member
Newbie at rigging and animating.
Posts: 7
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Post by BloodyMuffin on Mar 17, 2013 5:33:13 GMT -5
here is a little pose
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Post by ShadowTG on Apr 3, 2013 4:06:21 GMT -5
Project for school.
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3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
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Post by 3DSawnikku on Apr 3, 2013 4:48:47 GMT -5
Whats the poly count?
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Post by ShadowTG on Apr 3, 2013 8:14:29 GMT -5
I'm not sure. All the Turbosmooth modifiers are set to render iterations, it'd take ages to put them all to their values in the render.
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Post by ShadowTG on Apr 10, 2013 11:07:15 GMT -5
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Post by Marble (LS5) on Apr 14, 2013 17:46:33 GMT -5
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Post by Gistix on Apr 17, 2013 11:03:05 GMT -5
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Post by Marble (LS5) on May 8, 2013 17:21:37 GMT -5
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Post by ShadowTG on May 10, 2013 9:54:28 GMT -5
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silvicthdx
Full Member
Animator, modeler, concept designer
Posts: 147
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Post by silvicthdx on Jul 19, 2013 22:01:41 GMT -5
Hey guys. What a long time =D Have you heard about Shingeki no Kyojin? Damn. I felt in love with that anime. images.wikia.com/shingekinokyojin/images/4/48/Eren.pngThis is the protagonist as it appears on the anime. I used this photo as reference when modeling him =D Oh, and i didn't connect his ears yet. Sorry xD
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Post by Amnimate on Jul 20, 2013 18:54:32 GMT -5
Have to give you serious props on the hair I tried making a 3D model of kid Goku but scrapped it. It looked nice but the hair is hard to model with proper topology. I got a hold of the rip from the game and realized the company cheated by making every blade of the hair a separate model -__- Might get back to it, remodel the hair, and make a render. Anyway, awesome job!
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silvicthdx
Full Member
Animator, modeler, concept designer
Posts: 147
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Post by silvicthdx on Jul 20, 2013 20:36:17 GMT -5
The problem with Gokus hair is that when animating it, youll have to rotate his hair depending on the camera angle. Something similar happens to Mickeys ears, they always have to point to the camera. Lol . Sometimes, its hard to adapt 2D Characters to 3D models. But with some hard work, you can do it xD
As for Eren, its not that hard because his hair is a traditional german one. The only painful thing is to make it look exactly like the anime one xD
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Post by Marble (LS5) on Jul 20, 2013 21:10:48 GMT -5
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Post by Amnimate on Jul 21, 2013 10:49:10 GMT -5
The problem with Gokus hair is that when animating it, youll have to rotate his hair depending on the camera angle. Something similar happens to Mickeys ears, they always have to point to the camera. Lol . Sometimes, its hard to adapt 2D Characters to 3D models. But with some hard work, you can do it xD As for Eren, its not that hard because his hair is a traditional german one. The only painful thing is to make it look exactly like the anime one xD Yeah, I see what you mean with Goku's hair I thought that they rotated the hair around but I pretty much studied his hair for a day(lol) and realized that's not what they did. What I did was model some spikes in the front of his hair that are then visible when you turn to the side. That way, when he turns he'll always look like he has his hair spiked that way. That's why his hair is solid-black in the games, so no one notices. Looking at the rips that's the same way the company did it. The reason my method is good though is when he turns super he gets additional spikes on his hair. If you just model his hair that way you can just rig up the spikes and you don't have to remodel hair for super saiyan or super saiyan 2. Just retexture :V If you just model a character like Naruto though, hair is pretty straightforward
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