|
Post by 06hypersonic60 on Nov 18, 2012 13:26:18 GMT -5
Gomu Gomu no... Jet ... Pistol!!! :33
|
|
|
Post by Marble (LS5) on Nov 18, 2012 13:49:56 GMT -5
|
|
|
Post by XxSuperShadicxX on Nov 18, 2012 15:39:20 GMT -5
I can't wait to see this.
|
|
|
Post by XxSuperShadicxX on Nov 18, 2012 15:56:28 GMT -5
Gomu Gomu no... Jet ... Pistol!!! :33 Nice, did you rig it yourself or get a rigged version?
|
|
|
Post by Marble (LS5) on Nov 18, 2012 16:58:14 GMT -5
|
|
|
Post by EightBitDragon on Nov 19, 2012 14:25:54 GMT -5
That looks great LS5. You should try making toon materials to give it a cel shaded (Jet Set Radio) look. If anyone wants to know how I create xml files for my stages, here's how: The script exports both objects and level chunks, depending on which radio button you select at the top. The dropdown list contains all the objects I've made for Blitz Sonic Freerunner. The multiplier and flag attributes can effect things like the strength of springs, or the behavior of the object. The object's coords and rotation are gathered directly from the scene.
|
|
|
Post by 06hypersonic60 on Nov 19, 2012 14:44:28 GMT -5
Gomu Gomu no... Jet ... Pistol!!! :33 Nice, did you rig it yourself or get a rigged version? nah. somebody from spriters-resource who's working with me on a one piece fan game rigged it. it's still not 100% done. But it's alread good
|
|
|
Post by Marble (LS5) on Nov 19, 2012 18:59:09 GMT -5
Also, holy shit I rapped Cool on Parappa 2 Stage 5 on my first try.
|
|
|
Post by Amnimate on Nov 22, 2012 7:52:38 GMT -5
Marble (LS5)- Much better model than the PlayStation All Stars one. They made him paper thin again on the beta >.>
|
|
|
Post by Marble (LS5) on Nov 25, 2012 20:37:47 GMT -5
|
|
|
Post by supermcgrewbros3 on Nov 25, 2012 20:41:17 GMT -5
Lol
|
|
|
Post by Marble (LS5) on Nov 27, 2012 21:19:54 GMT -5
This is not mine But this is He was made slightly taller
|
|
|
Post by SonicHyuga on Nov 29, 2012 23:58:39 GMT -5
Wow, that's looking amazing! :D
|
|
|
Post by Mottely on Dec 2, 2012 22:59:17 GMT -5
First attempt at Maya!
|
|
|
Post by Mottely on Dec 3, 2012 21:43:18 GMT -5
More animations, this time a SCAR-H reload in 3ds Max.
|
|