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Post by twilightzoney on Sept 26, 2011 13:33:53 GMT -5
Like I said its not like I'm not working on it. I just haven't really gotten to it.
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Post by dentonb on Sept 26, 2011 13:37:29 GMT -5
Like I said its not like I'm not working on it. I just haven't really gotten to it. OK, just keep on working on it, its just that us intel people want to play BGE, and im sorry to ask this, but do you know how long its gonna tale to release a fix?-Okay, seriously. This is a forum to discuss BlitzSonic. Not beg TZ for an Intel fix. Stop pestering him. ~TF278
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Post by XxSuperShadicxX on Sept 26, 2011 14:28:00 GMT -5
Then don't ask if you're sorry. Just be patient! Before, the trailer for Sonic Gen. just said "Holiday" or "Fall" 2011. I'm sure you didn't send them tons and tons of letters and emails writing "OOOOMFG Like, vhen is Sahnnik Gunnerashuons kaming out?!??! I mast knnoooow!! NOOOOOOWWW!!!!"
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Post by zankuujinmujinsho on Sept 26, 2011 16:08:33 GMT -5
Kay, guys. Stop Bitching at TZ to fix this. Else you want me to lock this thread.
In fact, that sounds rather good right now. And maybe we'll open it back up when TZ says he's ready.
And let me just add that I am NOT afraid to use my Pimp hand to slap some b*tches.
Mods, open it back up if you want, since I'm not doing it.
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Post by randomxfirerecording on Sept 29, 2011 7:50:10 GMT -5
HOW TO USE DEBUG MODE (since lots of people have been asking)
Go into debug with F12. W, space and middle mouse are most important. Since A S and D barely work, just turn the camera and use W to move in debug. Space slows you down, middle mouse speeds you up. There is no button to place an object, you must open stage.xml and type the coordinates of it.
Rotations are something people seem to have a lot of trouble with, but these are easier than you might think:
Pitch is for whether it's facing up or down. If it's a spring/dashpad/ramp or really anything of that sort, 0.0 will shoot you directly up. 90.0 or -90.0 makes it flat and shoots you forward. Just play with the numbers for it and get the angle you want.
Yaw spins it in a certain direction. So if you want, say a dashpad, to shoot Sonic to the left, turn it 90 or -90 or 180 or whatever number corresponds to that direction (again, this is something you have to experiment with until you get it right).
Roll does the same thing as pitch only to the side. So if you used pitch to rotate it 90 degrees forward, instead yaw would make it 90 degrees to the side. You generally won't use this much as long as you get good at Pitch and Yaw.
I hope I could help!
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Post by twilightzoney on Oct 2, 2011 22:56:39 GMT -5
I have not felt this giddy in a long time. But I made a proof of concept application to get animated textures working properly. I actually laughed when I got it to work, I was excited. I haven't felt like this in a while. All because of something stupid I forgot to add. But now I did it. So now can add more detailed things. Water fall effects and explosions here I come.
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Post by 06hypersonic60 on Oct 3, 2011 6:28:24 GMT -5
Yaaay!
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r543
Relic Team
Posts: 408
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Post by r543 on Oct 3, 2011 11:51:18 GMT -5
does any texture work that's animated or is there only 1 texture that has the animation ? and i found some glitches 1. sometimes if you spindash on the test level when loosing a life you will fall trough the ground. 2. if you restart a stage the particles won't be onload correctly(like freerunnner) dust for example 3. sometimes when restarting a stage it crashes and i have some questions 1. will classic sonic have 3d too ?(i would really like that if you saw the classic in modern video from sonic generations) 2. will bge be ever modable like bsu ?(custom tectures effects sounds characters objects) good work and i could help with the character select images
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Post by sonic321ish on Oct 6, 2011 19:28:56 GMT -5
Le Army de Sonic!!P.s I removed the hud. Shhh Frank (I didn't use ur method) and Tz. How did you do that?
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Post by XxSuperShadicxX on Oct 6, 2011 19:38:01 GMT -5
By being epic
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Post by XxSuperShadicxX on Oct 6, 2011 19:46:03 GMT -5
It's over 10 Sonic's and still runs smoothly AFTER I separate them. In the beginning, it was 5 fps. Also, the sound effects (such as steps) is too much for my speakers.
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Post by XxSuperShadicxX on Oct 6, 2011 19:51:46 GMT -5
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Post by sonic321ish on Oct 6, 2011 19:52:07 GMT -5
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Post by XxSuperShadicxX on Oct 6, 2011 19:52:54 GMT -5
Player objects
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Post by sonic321ish on Oct 6, 2011 19:56:24 GMT -5
Can you give an example if the xml? and is this possible in BSU, i would try it in BGE but my mom in using her laptop. Edit: are these "player objects" playable?
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