Post by Nouhs on Aug 20, 2013 12:22:23 GMT -5
I am trying to edit the coordinates in the XML for Linksonic 5 Engine 2 from the Blitz Sonic Colors model made by MrSonic699 (Video above)
I did everything right, but it still shows "Memory access violation".
Here's what I did:
<?xml version="1.0"?>
<root>
<footstep>
<anim walk="1" jog="1" run="1" sprint="1"/>
<frames walkframe1="10" walkframe2="22" jogframe1="10" jogframe2="22" runframe1="11" runframe2="26" sprintframe1="11" sprintframe2="26"/>
</footstep>
<sound filename="Scratch.wav" number="1" animation="23" frame="41"/>
<sound filename="LandConc.wav" number="2" animation="29" frame="31"/>
<sound filename="LandDirt.wav" number="3" animation="29" frame="8"/>
<sound filename="Whip.wav" number="4" animation="29" frame="24"/>
<sound filename="WalkConc4.wav" number="5" animation="20" frame="41"/>
<sound filename="WalkConc5.wav" number="6" animation="20" frame="51"/>
<Mesh file="SonicC/Sonic.b3d"/>
<Sequence start="0" end="224"/> <!-- Sequence 0 Idle-->
<Sequence start="225" end="249"/> <!-- Sequence 1 Walk-->
<Sequence start="250" end="274"/> <!-- Sequence 2 Run2-->
<Sequence start="275" end="286"/> <!-- Sequence 3 Spin-->
<Sequence start="321" end="340"/> <!-- Sequence 4 Fall-->
<Sequence start="416" end="430"/> <!-- Sequence 5 Spring-->
<Sequence start="310" end="320"/> <!-- Sequence 6 Land-->
<Sequence start="350" end="370"/> <!-- Sequence 7 SpinKick-->
<Sequence start="709" end="725"/> <!-- Sequence 8 Slide-->
<Sequence start="301" end="309"/> <!-- Sequence 9 StompPart2-->
<Sequence start="461" end="480"/> <!-- Sequence 10 RingDash-->
<Sequence start="321" end="340"/> <!-- Sequence 11 FastFall-->
<Sequence start="400" end="424"/> <!-- Sequence 12 Jog-->
<Sequence start="511" end="534"/> <!-- Sequence 13 Hurt-->
<Sequence start="834" end="853"/> <!-- Sequence 14 Dive1-->
<Sequence start="854" end="863"/> <!-- Sequence 15 Dive2 -->
<Sequence start="461" end="480"/> <!-- Sequence 16 Ramp-->
<Sequence start="605" end="632"/> <!-- Sequence 17 Run1-->
<Sequence start="339" end="349"/> <!-- Sequence 18 LandHard-->
<Sequence start="541" end="556"/> <!-- Sequence 19 Unused TrickLoop-->
<Sequence start="726" end="742"/> <!-- Sequence 20 Idle1-->
<Sequence start="547" end="604"/> <!-- Sequence 21 Idle2-->
<Sequence start="794" end="820"/> <!-- Sequence 22 Hop-->
<Sequence start="705" end="725"/> <!-- Sequence 23 Skidding-->
<Sequence start="0" end="224"/> <!-- Sequence 24 WinIdle-->
<Sequence start="861" end="890"/> <!-- Sequence 25 BarSwing-->
<Sequence start="891" end="920"/> <!-- Sequence 26 GlideFly-->
<Sequence start="511" end="550"/> <!-- Sequence 27 WallHit-->
<Sequence start="400" end="424"/> <!-- Sequence 28 JogStart-->
<Sequence start="550" end="573"/> <!-- Sequence 29 Hurdle-->
<Sequence start="431" end="461"/> <!-- Sequence 32 Trick1-->
<Sequence start="679" end="691"/> <!-- Sequence 33 Grind-->
<Sequence start="1071" end="1090"/> <!-- Sequence 34 LedgeGrab-->
<Sequence start="275" end="286"/> <!-- Sequence 35 Bounce-->
<Sequence start="692" end="715"/> <!-- Sequence 36 JumpDash-->
<Sequence start="461" end="480"/> <!-- Sequence 37 Homing-->
<Sequence start="275" end="286"/> <!-- Sequence 38 SpinDash-->
<Sequence start="321" end="340"/> <!-- Sequence 39 High Fall-->
<Sequence start="287" end="300"/> <!-- Sequence 40 Spring Flip-->
<Sequence start="431" end="461"/> <!-- Sequence 41 Trick 2-->
<Sequence start="431" end="461"/> <!-- Sequence 42 Trick 3-->
<physics assignment="0">
<running>
<A_TopSpeed="3.3"/>
<A_MaxSpeed="7.5"/>
<A_AbsoluteSpeed="10.0"/>
</running>
</physics>
</root>
This is how the folder looks like:
Much thanks will be given when someone finds the solution!