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Post by Amnimate on Aug 13, 2013 9:57:55 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 14, 2013 2:33:18 GMT -5
So... is this supposed to happen? I Think so ! And don't forgot the Broken Homing (At Balloons)
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Post by Marble (LS5) on Aug 14, 2013 12:04:50 GMT -5
...The homing system isn't broken anywhere.
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Post by crystalforce on Aug 14, 2013 12:27:37 GMT -5
How does the XML for characters work, Arrow?
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Post by Marble (LS5) on Aug 14, 2013 12:58:39 GMT -5
You just edit the file, and your character changes based on the edits you made.
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Post by crystalforce on Aug 14, 2013 13:45:10 GMT -5
No, but I mean what does the numbers mean? Are they the numbers of animation frames?
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Post by Marble (LS5) on Aug 14, 2013 13:52:29 GMT -5
Yes.
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Post by crystalforce on Aug 14, 2013 15:40:25 GMT -5
Well then, time to edit!
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Post by crystalforce on Aug 14, 2013 17:38:09 GMT -5
...The homing system isn't broken anywhere. Methinks he means when you're homing on the balloons, you keep your momentum after rebounding from them. Whereas with everything else, you need to gain momentum again.
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Post by Marble (LS5) on Aug 14, 2013 18:17:42 GMT -5
It doesn't take rocket science to figure out it's supposed to do that! ;D
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Post by Amnimate on Aug 14, 2013 19:11:08 GMT -5
I personally like the balloon physics. It looks cool.
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Post by SlimShadyFan13 on Aug 15, 2013 8:37:06 GMT -5
Arrow, when I put Blitz Sonic Heroes char model (Shadow) he walks backwards.
I even tryed changin' animations in xml file
Here's example:
<?xml version="1.0"?>
<root>
<footstep>
<anim walk="1" jog="1" run="1" sprint="1"/>
<frames walkframe1="1" walkframe2="1" jogframe1="1" jogframe2="2" runframe1="1" runframe2="2" sprintframe1="1" sprintframe2="2"/>
</footstep>
<sound filename="Scratch.wav" number="1" animation="23" frame="41"/>
<sound filename="LandConc.wav" number="2" animation="29" frame="31"/>
<sound filename="LandDirt.wav" number="3" animation="29" frame="8"/>
<sound filename="Whip.wav" number="4" animation="29" frame="24"/>
<sound filename="WalkConc4.wav" number="5" animation="20" frame="41"/>
<sound filename="WalkConc5.wav" number="6" animation="20" frame="51"/>
<Mesh file="Sonic/sha.b3d"/>
<Sequence start="1" end="41"/> <!-- Sequence 0 Idle-->
<Sequence start="42" end="61"/> <!-- Sequence 1 Walk-->
<Sequence start="71" end="100"/> <!-- Sequence 2 Run2-->
<Sequence start="222" end="241"/> <!-- Sequence 3 Spin-->
<Sequence start="117" end="136"/> <!-- Sequence 4 Fall-->
<Sequence start="137" end="154"/> <!-- Sequence 5 Spring-->
<Sequence start="155" end="179"/> <!-- Sequence 6 Land-->
<Sequence start="180" end="191"/> <!-- Sequence 7 SpinKick-->
<Sequence start="222" end="241"/> <!-- Sequence 8 Slide-->
<Sequence start="212" end="219"/> <!-- Sequence 9 StompPart2-->
<Sequence start="220" end="239"/> <!-- Sequence 10 RingDash-->
<Sequence start="122" end="131"/> <!-- Sequence 11 FastFall-->
<Sequence start="62" end="86"/> <!-- Sequence 12 Jog-->
<Sequence start="192" end="201"/> <!-- Sequence 13 Hurt-->
<Sequence start="401" end="420"/> <!-- Sequence 14 Dive1-->
<Sequence start="421" end="430"/> <!-- Sequence 15 Dive2 -->
<Sequence start="431" end="450"/> <!-- Sequence 16 Ramp-->
<Sequence start="87" end="111"/> <!-- Sequence 17 Run1-->
<Sequence start="155" end="179"/> <!-- Sequence 18 LandHard-->
<Sequence start="541" end="556"/> <!-- Sequence 19 Unused TrickLoop-->
<Sequence start="1" end="41"/> <!-- Sequence 20 Idle1-->
<Sequence start="1" end="41"/> <!-- Sequence 21 Idle2-->
<Sequence start="137" end="154"/> <!-- Sequence 22 Hop-->
<Sequence start="192" end="211"/> <!-- Sequence 23 Skidding-->
<Sequence start="412" end="436"/> <!-- Sequence 24 WinIdle-->
<Sequence start="101" end="116"/> <!-- Sequence 25 BarSwing-->
<Sequence start="891" end="920"/> <!-- Sequence 26 GlideFly-->
<Sequence start="192" end="201"/> <!-- Sequence 27 WallHit-->
<Sequence start="42" end="61"/> <!-- Sequence 28 JogStart-->
<Sequence start="101" end="116"/> <!-- Sequence 29 Hurdle-->
<Sequence start="220" end="239"/> <!-- Sequence 32 Trick1-->
<Sequence start="392" end="401"/> <!-- Sequence 33 Grind-->
<Sequence start="1071" end="1090"/> <!-- Sequence 34 LedgeGrab-->
<Sequence start="101" end="116"/> <!-- Sequence 35 Bounce-->
<Sequence start="101" end="116"/> <!-- Sequence 36 JumpDash-->
<Sequence start="101" end="116"/> <!-- Sequence 37 Homing-->
<Sequence start="101" end="116"/> <!-- Sequence 38 SpinDash-->
<Sequence start="117" end="136"/> <!-- Sequence 39 High Fall-->
<Sequence start="220" end="239"/> <!-- Sequence 40 Spring Flip-->
<Sequence start="220" end="239"/> <!-- Sequence 41 Trick 2-->
<Sequence start="220" end="239"/> <!-- Sequence 42 Trick 3-->
<physics assignment="0">
<running>
<A_TopSpeed="3.3"/>
<A_MaxSpeed="7.5"/>
<A_AbsoluteSpeed="10.0"/>
</running>
</physics>
</root>
Can you help to fix it
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Post by SlimShadyFan13 on Aug 15, 2013 8:37:33 GMT -5
Arrow, when I put Blitz Sonic Heroes char model (Shadow) he walks backwards.
I even tryed changin' animations in xml file
Here's example:
<?xml version="1.0"?>
<root>
<footstep>
<anim walk="1" jog="1" run="1" sprint="1"/>
<frames walkframe1="1" walkframe2="1" jogframe1="1" jogframe2="2" runframe1="1" runframe2="2" sprintframe1="1" sprintframe2="2"/>
</footstep>
<sound filename="Scratch.wav" number="1" animation="23" frame="41"/>
<sound filename="LandConc.wav" number="2" animation="29" frame="31"/>
<sound filename="LandDirt.wav" number="3" animation="29" frame="8"/>
<sound filename="Whip.wav" number="4" animation="29" frame="24"/>
<sound filename="WalkConc4.wav" number="5" animation="20" frame="41"/>
<sound filename="WalkConc5.wav" number="6" animation="20" frame="51"/>
<Mesh file="Sonic/sha.b3d"/>
<Sequence start="1" end="41"/> <!-- Sequence 0 Idle-->
<Sequence start="42" end="61"/> <!-- Sequence 1 Walk-->
<Sequence start="71" end="100"/> <!-- Sequence 2 Run2-->
<Sequence start="222" end="241"/> <!-- Sequence 3 Spin-->
<Sequence start="117" end="136"/> <!-- Sequence 4 Fall-->
<Sequence start="137" end="154"/> <!-- Sequence 5 Spring-->
<Sequence start="155" end="179"/> <!-- Sequence 6 Land-->
<Sequence start="180" end="191"/> <!-- Sequence 7 SpinKick-->
<Sequence start="222" end="241"/> <!-- Sequence 8 Slide-->
<Sequence start="212" end="219"/> <!-- Sequence 9 StompPart2-->
<Sequence start="220" end="239"/> <!-- Sequence 10 RingDash-->
<Sequence start="122" end="131"/> <!-- Sequence 11 FastFall-->
<Sequence start="62" end="86"/> <!-- Sequence 12 Jog-->
<Sequence start="192" end="201"/> <!-- Sequence 13 Hurt-->
<Sequence start="401" end="420"/> <!-- Sequence 14 Dive1-->
<Sequence start="421" end="430"/> <!-- Sequence 15 Dive2 -->
<Sequence start="431" end="450"/> <!-- Sequence 16 Ramp-->
<Sequence start="87" end="111"/> <!-- Sequence 17 Run1-->
<Sequence start="155" end="179"/> <!-- Sequence 18 LandHard-->
<Sequence start="541" end="556"/> <!-- Sequence 19 Unused TrickLoop-->
<Sequence start="1" end="41"/> <!-- Sequence 20 Idle1-->
<Sequence start="1" end="41"/> <!-- Sequence 21 Idle2-->
<Sequence start="137" end="154"/> <!-- Sequence 22 Hop-->
<Sequence start="192" end="211"/> <!-- Sequence 23 Skidding-->
<Sequence start="412" end="436"/> <!-- Sequence 24 WinIdle-->
<Sequence start="101" end="116"/> <!-- Sequence 25 BarSwing-->
<Sequence start="891" end="920"/> <!-- Sequence 26 GlideFly-->
<Sequence start="192" end="201"/> <!-- Sequence 27 WallHit-->
<Sequence start="42" end="61"/> <!-- Sequence 28 JogStart-->
<Sequence start="101" end="116"/> <!-- Sequence 29 Hurdle-->
<Sequence start="220" end="239"/> <!-- Sequence 32 Trick1-->
<Sequence start="392" end="401"/> <!-- Sequence 33 Grind-->
<Sequence start="1071" end="1090"/> <!-- Sequence 34 LedgeGrab-->
<Sequence start="101" end="116"/> <!-- Sequence 35 Bounce-->
<Sequence start="101" end="116"/> <!-- Sequence 36 JumpDash-->
<Sequence start="101" end="116"/> <!-- Sequence 37 Homing-->
<Sequence start="101" end="116"/> <!-- Sequence 38 SpinDash-->
<Sequence start="117" end="136"/> <!-- Sequence 39 High Fall-->
<Sequence start="220" end="239"/> <!-- Sequence 40 Spring Flip-->
<Sequence start="220" end="239"/> <!-- Sequence 41 Trick 2-->
<Sequence start="220" end="239"/> <!-- Sequence 42 Trick 3-->
<physics assignment="0">
<running>
<A_TopSpeed="3.3"/>
<A_MaxSpeed="7.5"/>
<A_AbsoluteSpeed="10.0"/>
</running>
</physics>
</root>
Can you help to fix it
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Post by SlimShadyFan13 on Aug 15, 2013 8:40:17 GMT -5
BTW Model Loads NORMAL(Textures are correct).Anyway thanks for help
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Post by crystalforce on Aug 15, 2013 10:23:31 GMT -5
That's just because you have to rotate the model during all the animations.
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