3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
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Post by 3DSawnikku on Jun 11, 2012 21:36:06 GMT -5
Ahh that suck just send the source and will do it as quick as possible
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Post by Dairansen on Jun 12, 2012 13:25:55 GMT -5
Hey did you have my email? What's your email?
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Post by chaosshadic456 on Jun 12, 2012 15:24:40 GMT -5
Hey did you have my email? What's your email? well, if you want my e-mail here is: ian.moris@hotmail.com.ar
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Post by chaosshadic456 on Jun 12, 2012 15:25:27 GMT -5
Ahh that suck just send the source and will do it as quick as possible i'll send you in a pm right now.
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Post by Dairansen on Jun 12, 2012 17:27:08 GMT -5
and what's your email 3DSawnikku?
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Post by Dairansen on Jun 12, 2012 19:34:07 GMT -5
I have 3 questions First: How do I do to an object have collision ,because in my engine i can go trough the monitor. Second:How I can change the power value of a spring. And third: and how i can make a spring that we can change the power value in stage.xml?
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Post by chaosshadic456 on Jun 13, 2012 9:17:53 GMT -5
in objects.bb you have to put this:
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Post by chaosshadic456 on Jun 13, 2012 9:19:22 GMT -5
or:
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3DSawnikku
Relic Team
Pro Coder,Rigger,Animator,GIMP-er,Etc
Posts: 647
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Post by 3DSawnikku on Jun 13, 2012 10:13:30 GMT -5
Sawnikku123@live.com
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Post by Dairansen on Jun 13, 2012 11:13:42 GMT -5
I can destroy the monitor jumping on it,but when in walk,running or other action I can pass trough it. See: Attachments:
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Post by chaosshadic456 on Jun 13, 2012 11:17:22 GMT -5
sorry, i don't know.
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Post by Dairansen on Jun 13, 2012 12:11:46 GMT -5
OK thanks maybe 3DSawnikku knows
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Post by zankuujinmujinsho on Jun 13, 2012 13:33:49 GMT -5
Collision for Monitor.
Case "monitor" ; Update progress bar Game_Stage_UpdateProgressBar("Loading object n."+j+": Monitor", Float#(j)/Float#(xmlNodeChildCount(RootChildNode))) positionX# = 0 positionY# = 0 positionZ# = 0 ; Setup position, rotation and scale. ScenePosition = xmlNodeFind("position", SceneChildNode) If (ScenePosition<>0) Then positionX# = Float(xmlNodeAttributeValueGet(ScenePosition, "x")) positionY# = Float(xmlNodeAttributeValueGet(ScenePosition, "y")) positionZ# = Float(xmlNodeAttributeValueGet(ScenePosition, "z")) End If obj.tObject = Object_Monitor_Create(positionX#, positionY#, positionZ#) ^ Find this in Stage.bb ^
Then put this under it.
RecursiveEntityType(obj\entity, COLLISION_WORLD_POLYGON_ALIGN) ;COLLISION_WORLD_POLYGON_ALIGN) ; RecursiveEntityPickMode(obj\entity, 1)
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Post by Dairansen on Jun 13, 2012 16:42:10 GMT -5
thank you
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Post by Dairansen on Jun 13, 2012 19:47:28 GMT -5
I have a Shadow model and I want to animate him,but the mouth is in other file.How I can put they together? Attachments:
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