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Post by Dairansen on Jul 7, 2012 21:33:02 GMT -5
The Emerald is here: Attachments:
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Post by Dairansen on Jul 7, 2012 21:33:55 GMT -5
My first loop(it works perfectly) Attachments:
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Post by Dairansen on Jul 7, 2012 21:34:26 GMT -5
Water Jump! Attachments:
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Post by Dairansen on Jul 7, 2012 21:34:50 GMT -5
Let's go up there Attachments:
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Post by Dairansen on Jul 7, 2012 21:42:21 GMT -5
I hope you guys liked it
I admit I like this stage more than the Carnival Night,because it's more fun. I never finished this stage because by the time I spent thinking that people would enjoy more beautiful and very detailed stage,so i cancelled this and started Carnival Night. So I want to ask to you guys: Which do you like more:A very beautiful and detailed stage,or a beautiful but simple with less detail and very fun and fast stage?
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Post by supermcgrewbros3 on Jul 7, 2012 22:11:03 GMT -5
can i have a loop plz my 3ds max trial expired
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Post by Dairansen on Jul 8, 2012 10:07:25 GMT -5
can i have a loop plz my 3ds max trial expired Ok, I make a loop to you, do you want a normal or a big loop?
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Post by supermcgrewbros3 on Jul 8, 2012 10:47:59 GMT -5
just normal,I can always resize if needed thx
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Post by EightBitDragon on Jul 8, 2012 12:32:25 GMT -5
I think you should keep working on Carnival Night. Too many stages are low detail, and have HUGE open spaces which can get boring. And if you make a high-detail stage, you could always derive textures from it to make a low-detail version that is easier to manage.
This is exactly what I intend to do with the high-poly Wing Fortress that I occasionally work on. It may take a long time to complete, but once its done I can get some very nice textures and normal maps from it!
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Post by Th33z on Jul 8, 2012 12:46:38 GMT -5
can i have a loop plz my 3ds max trial expired You DID get it from students.autodesk.com right? because if you did that should not happen.
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Post by Dairansen on Jul 8, 2012 18:50:23 GMT -5
I think you should keep working on Carnival Night. Too many stages are low detail, and have HUGE open spaces which can get boring. And if you make a high-detail stage, you could always derive textures from it to make a low-detail version that is easier to manage. This is exactly what I intend to do with the high-poly Wing Fortress that I occasionally work on. It may take a long time to complete, but once its done I can get some very nice textures and normal maps from it! Okay,I'll try this.Thanks for the tip.
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Post by Dairansen on Jul 14, 2012 11:44:14 GMT -5
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Post by supermcgrewbros3 on Jul 18, 2012 17:48:33 GMT -5
thx
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Post by Deleted on Dec 20, 2012 16:30:19 GMT -5
great so what are you're waiting make it
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Post by Deleted on Dec 20, 2012 16:46:16 GMT -5
Great work u dis it i like that stage because it's more funny
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