samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
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Post by samcrossette on May 23, 2012 14:06:39 GMT -5
Trailer :
Release Video :
ENJOY !!
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Post by Redler Red7 on May 23, 2012 14:36:31 GMT -5
When I first played it I was like Dafaq? It shows a black screen with interface <?xml version="1.0"?> <configuration> <graphics> <screen width="640" height="480" depth="32" fullscreen="0" vsync="0"/> <effects> <EMBM enabled="1" debug="1" poweroftwo="1" borderfix="1"/> </effects> </graphics> <input mouse_speed = "100" mouse_sensitivy = "1" gamepad="0" gamepad_threshold="0.4"> <bind action="forward" device="keyboard" button="w" altdevice="gamepad" altbutton="y-"/> <bind action="backwards" device="keyboard" button="s" altdevice="gamepad" altbutton="y+"/> <bind action="left" device="keyboard" button="a" altdevice="gamepad" altbutton="x-"/> <bind action="right" device="keyboard" button="d" altdevice="gamepad" altbutton="x+"/> <bind action="actionA" device="mouse" button="left" altdevice="gamepad" altbutton="button3"/> <bind action="actionB" device="mouse" button="right" altdevice="gamepad" altbutton="button4"/> <bind action="actionC" device="keyboard" button="e" altdevice="gamepad" altbutton="button1"/> <bind action="actionD" device="mouse" button="middle" altdevice="gamepad" altbutton="button2"/> <bind action="actionE" device="keyboard" button="q" altdevice="gamepad" altbutton="button5"/> <bind action="actionF" device="keyboard" button="v" altdevice="gamepad" altbutton="button6"/>
<bind action="camera_left" device="mouse" button="x-" altdevice="gamepad" altbutton="z-"/> <bind action="camera_right" device="mouse" button="x+" altdevice="gamepad" altbutton="z+"/> <bind action="camera_up" device="mouse" button="y-" altdevice="gamepad" altbutton="roll+"/> <bind action="camera_down" device="mouse" button="y+" altdevice="gamepad" altbutton="roll-"/> <bind action="camera_zoomin" device="mouse" button="wheel-" altdevice="gamepad" altbutton="button7"/> <bind action="camera_zoomout" device="mouse" button="wheel+" altdevice="gamepad" altbutton="button8"/> </input> <gameplay> <control mode="1"/> <jason mode="0"/> <camera smoothness="1" targetpov="1" rotation_x="170" rotation_y="0" rotation_speed_x="2" rotation_speed_y="1"/> </gameplay> </configuration>
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samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
|
Post by samcrossette on May 23, 2012 14:40:51 GMT -5
Weren't you the one to have memory acces violation back when it was project infinity ? It really looks like your pc as a problem
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Post by Redler Red7 on May 23, 2012 14:44:01 GMT -5
I know. I'm planning on getting a new one once I've got money and backups of all my files
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samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
|
Post by samcrossette on May 23, 2012 14:53:26 GMT -5
I know. I'm planning on getting a new one once I've got money and backups of all my files You'll soon play BSA then
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Post by Redler Red7 on May 23, 2012 14:54:54 GMT -5
not really, so far, I've saved the equivalent of 5 US dollars
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Post by zankuujinmujinsho on May 23, 2012 15:13:05 GMT -5
This isn't half bad, though a few gripes. - Spike doesn't seem to climb walls that well. - Boosting from a Dashpad on to another will send you in the other direction. - Why Am I running on Tails? You should be able to at least put a box collision or sphere collision on Tails. -Boost Counter keeps going up if you pause. -Boost doesn't decay if more than max, which you should think about doing. -Monitors don't break when you Jump on them, only if you jump next to them.
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Post by chaosshadic456 on May 23, 2012 15:21:30 GMT -5
hey i solucioned the problem i have with the memory acces violation xd. the solution is putting a new graphics card xd now i have an nvidia geforce or gforce 10000...YEAH!!!
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Post by thelegendofsonic on May 23, 2012 15:23:19 GMT -5
whe i try using tials to fly sonic (i think) it says something like entity has no animations when it clearly does everything else apart from that and spikes, the engine is awesome (P.S what button is it to quickstep left?)
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samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
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Post by samcrossette on May 23, 2012 15:32:39 GMT -5
whe i try using tials to fly sonic (i think) it says something like entity has no animations when it clearly does everything else apart from that and spikes, the engine is awesome (P.S what button is it to quickstep left?) It's supposed to be Ctrl left but it seems broken. I'll release a fix for that. You sure that happens everytime ?
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Post by thelegendofsonic on May 23, 2012 15:36:49 GMT -5
i now know it's not tails i jump and press v and it says entity has no animation i don't know what it is. and memory access violation when i hit the goal ring
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samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
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Post by samcrossette on May 23, 2012 15:59:56 GMT -5
- Spike doesn't seem to climb walls that well. I'll try to improve that - Boosting from a Dashpad on to another will send you in the other direction. I'll fix this Why Am I running on Tails? You should be able to at least put a box collision or sphere collision on Tails. Well, tails is supposed to have a collsion box but it seems like I didn't compiled well. -Boost Counter keeps going up if you pause. That's meant to be -Monitors don't break when you Jump on them, only if you jump next to them. Fixed by now
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Post by zankuujinmujinsho on May 23, 2012 16:55:43 GMT -5
-Boost Counter keeps going up if you pause. That's meant to be ProTip: Don't do that. I don't want to pause the game for an hour only to come back with Infinite Boost. At least try and code in a positive feedback loop so that it doesn't COMPLETELY BREAK THE GAME. If it's less than [Number] then Refill by [Another number] and If it's greater than [First Number] Then Slowly decay by [Another Number]
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Post by Chini on May 23, 2012 20:08:13 GMT -5
actually you do have infinite boost. I keep boosting and boosting till it got to 0 but 1 second later I have 3+ boost like every second. infinte booooost ftehw
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samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
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Post by samcrossette on May 24, 2012 3:29:05 GMT -5
-Boost Counter keeps going up if you pause. That's meant to be ProTip: Don't do that. I don't want to pause the game for an hour only to come back with Infinite Boost. At least try and code in a positive feedback loop so that it doesn't COMPLETELY BREAK THE GAME. If it's less than [Number] then Refill by [Another number] and If it's greater than [First Number] Then Slowly decay by [Another Number] I'll add this.
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