|
Post by sonicxe on Sept 19, 2011 15:57:44 GMT -5
Well the good news is I made three stages through skech up and converted them to DAE. Though the problem I don't know how to make them into stages I can play. Though I can put three download links and some one that can convert them if some one can. A city www.mediafire.com/?ifjq0bucercrdd1A Rainbow Road www.mediafire.com/?a76yk5wha2szt6nDrifter www.mediafire.com/?y1lkq96t1du0lviThe thing is that with the rainbow road stage, it has these solid walls that appear after the loop but before the corkscrew and I don't how to remove them.
|
|
samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
|
Post by samcrossette on Sept 20, 2011 15:12:24 GMT -5
Send me sketchup file and I'll do it
|
|
|
Post by sonicxe on Sept 20, 2011 16:31:18 GMT -5
DAE files are Skech up files but exported into DAE
|
|
|
Post by sonicxe on Sept 20, 2011 16:52:09 GMT -5
|
|
samcrossette
Relic Team
Advanced Coder,Stage Maker & Photoshoper
Posts: 427
|
Post by samcrossette on Sept 21, 2011 6:30:32 GMT -5
I downloaded it, but can't export it, it has looooooot's of poly
|
|
|
Post by Relentless Scorpion (ssh) on Sept 21, 2011 8:14:49 GMT -5
you can use fragmotion to export it to b3d also use fragmotion to build stages better than sketchup
|
|
|
Post by 06hypersonic60 on Sept 21, 2011 12:42:23 GMT -5
you can use fragmotion to export it to b3d also use fragmotion to build stages better than sketchup Yea but Fragmotion can't open files wich has a lot of vertices and can't make levels with lot of vertices wich makes you to make a lot of parts wich I hate most
|
|
|
Post by twilightzoney on Sept 21, 2011 12:46:13 GMT -5
you can use fragmotion to export it to b3d also use fragmotion to build stages better than sketchup Yea but Fragmotion can't open files which has a lot of vertices and can't make levels with lot of vertices wich makes you to make a lot of parts which I hate most Fragmotion has a vert limit of around 70,000k poly or so could be more since I'm able to put over 10 bleach models in the same file which would total over 100,000k poly. In the SDK however you can change that to how ever much you want that to be. Depends on the exported format. If a file is over 20mb no way will that import into one single mesh. It only reads its own format and generate as much as it needs. Something like FBX or OBJ or MS3D will not work well with over 20mb. Just a heads up. BUT IF YOU IMPORT SEPARATE FILES INTO THE SAME ONE IT WILL WORK UP TO A CERTAIN LIMIT.
|
|
|
Post by sonicxe on Sept 21, 2011 16:29:33 GMT -5
Is someone able to?
|
|
|
Post by SonicHyuga on Sept 21, 2011 16:31:44 GMT -5
You're going to have to chop it down into parts instead of one whole file.
|
|
|
Post by Chini on Sept 21, 2011 16:33:28 GMT -5
wow that suks
|
|
|
Post by XxSuperShadicxX on Sept 21, 2011 16:49:07 GMT -5
Yeah. I kept trying to tell him that, Hyuga. But he just couldn't do it. I think it was Sonicxe...but anyways, I tried to connect angel island to some random highway, but it was incredibly offset, and it was gigantic. So, it was very hard. Oh...I just realized that I could have used transform.
|
|
|
Post by sonicxe on Oct 5, 2011 17:16:23 GMT -5
Yeah. I kept trying to tell him that, Hyuga. But he just couldn't do it. I think it was Sonicxe...but anyways, I tried to connect angel island to some random highway, but it was incredibly offset, and it was gigantic. So, it was very hard. Oh...I just realized that I could have used transform. That same person is who also started this thread.
|
|
|
Post by TuxLemon123 on Jan 1, 2012 8:14:08 GMT -5
you can use fragmotion to export it to b3d also use fragmotion to build stages better than sketchup fragmotion is the worst 3d model maker ever my desktop is flooded with smiles saying buy me now
|
|
nytrofactor
Full Member
Shut up Tails!!!!eh?
Posts: 203
|
Post by nytrofactor on Jan 1, 2012 9:00:31 GMT -5
lol you can just use that keygen that they have up on youtube
|
|